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Synthia's Rez (DC)
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[January 14, 2007 02:30:11 AM]
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Second Session today lasted 90 minutes during which time I played 10 games. By the tenth game I was able to get through the first 7 or 8 levels fairly quickly but couldn't get passed level ten.
Still I think it's important to conduct analysis from the perspective of someone who does not score easily.
There are some really beautiful objects in this game, and they were very distracting - I wanted to look at them rather than destroy them.
There is little emergent complexity in REZ since gameplay is fixed, however, being distracted by the beauty of the graphic art may have contributed to the overall experience in an unusual way.
The cutscenes were interesting but might have provided more information about upcoming actions.
I would enjoy this game more if I could fly around more, and interact with the objects rather than destroying them. Also, the sound elements were not all that engaging and might be more interesting if there were more variety.
The vibration pulses with the music and is also synchronized to getting hit. It is a little distracting with all of the other stuff going on and I prefer having it switched off.
This entry has been edited 1 time. It was last edited on Jan 29th, 2007 at 20:32:14.
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[January 14, 2007 01:50:39 AM]
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First Session: REZ
What follows are comments over a one-hour session. I am not a gamer, per se, but there are certain games I like a lot, Jet Set Radio and Gran Tourismo are two - skating and racing respectively. For me, the more abstract and ungame-like the better, that is, eschewing rules in favor of a more alternate reality type experience than a death and destruction scenario.
Rez has been referred to as a "fast-action shooter" - it is an FPS for the most part, which gets old after a while.
There's only one character, the shooter, who "flies" forward only - the graphics are very "griddy", that is, a lot of wireframe, a sort of unfinished look, although the targets are more elaborate.
The story is fairly simple: fly forward, shoot stuff, make music. don't get hit. simple.
Gameplay is tied to generating accents to the techno music playing, that is, trigger=handclaps, scoring=synth and percussion lines, etc.
Some levels are much easier to get through than others and this helps to keep things moving along.
Game three - get to level 10 - intuitively I being to simply smash down on all four cursor directions leaning harder towards the way I want to go - my thumb gives out and I have to switch to forefinger and then to middle. The music is getting more and more intense and pulsating, with more elaborate sections for high scoring.
Game 5 : can't get past level 10.
Now I'm hungry and am craving cheese - I must snack.
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[January 8, 2007 03:35:03 PM]
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This entry has been edited 1 time. It was last edited on Jan 17th, 2007 at 17:52:00.
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[January 8, 2007 03:33:51 PM]
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This entry is a mistake and can be deleted but I don't know how - sorry.
This entry has been edited 1 time. It was last edited on Jan 17th, 2007 at 17:52:47.
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Synthia's Rez (DC)
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Current Status: Played occasionally
GameLog started on: Monday 8 January, 2007
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