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    TakaOkami's Dungeons and Dragons, 4th Edition (Other)

    [January 21, 2009 05:48:26 PM]
    Dungeons and Dragons 4th edition, games 1 and 2

    Dungeons and Dragons is a very versatile game in that no two games are similar. The premise is that a player known as the Dungeon Master (DM) creates a story and the other players play characters in that story. The rules given the rulebooks help the DM to control the story and help the players keep a steady pace throughout the game.

    The game starts with character creation. Each character has six stats (strength, dexterity, constitution, wisdom, intelligence, charisma) which are created by rolling three six-sided dice. Then the player appropriates a certain amount of points to their skills, feats, and in the case of magic users, spells. They then name the character and decide how to create the character's personality.


    Game 1:
    My roommate decided to run a one-shot campaign, which indicates a game that is a single session long. I played a halfling rogue named Lolwut, Gentleman Adventurer. There were two other players, one who played a warforged (a construct similar to a golem) fighter and another who played a Shadar-Kai (a race of shadow people) bow-using ranger. The DM explained to us that the world had become a world of undead. A small village hired us to go kill a cave full of zombies. So, we get close to the cave, where there stands a single zombie at the entrance. The ranger and I successfully flank the zombie while the fighter moves directly towards it. We tear it apart without taking really any damage.

    As we enter the cave, we see that the cave quickly ends. I notice that there is marks similar to a shuffling zombie leading through the wall, so I decide to throw something to see if the wall is an illusion. Thinking that a zombie may be on the other side, I threw a flask of alchemist's fire (a viscous liquid that ignites on contact with the air). Due to confusion with the DM, the fighter got in the way and was set on fire. He ran out of the cave, running over the ranger in the process. We figured out that the wall actually an illusion case on a wall of chains. We pushed through, moved through the cave, and found a statue at the base of the cave. A elven woman was hanging on the top of the statue surrounded by a various types of undead. We had found a spring of holy water that actually led to the room, so we used it as a barrier and engaged in combat with the undead.

    We defeated them. Afterwards, I tried talking to the elven woman. She didn't understand me, nor anyone in the party. So, I tried to loot the statue (since I am a rogue), and she defeated me by using a spell that overloads the senses of living creatures. Eventually, I managed to communicate with her (she spoke Dwarven for some reason). She convinced us to follow her to find her father. As we followed her, the fighter thought it would be a good idea to pick me up and throw me at the ranger. He threw me back and the impact broke open the rest of the alchemist's fire that I was carrying. So, now the fighter and myself are on fire. I was dropped, put myself out in the holy water, and then proceeded to kill the fighter. The DM decided this would be the most appropriate time to stop the game.


    Game 2:
    The same roommate ran another one-shot campaign in which I played a dwarven paladin of Moradin, god of Dwarves. We had a halfling rogue, a half-elf rogue, and a human warlock. The story this time was that a village of multicultural races (our village) was being besieged by a large group of goblins and orcs. The village elders called us together and came up with a plan. We were to go behind enemy lines and try to kill their leaders, which we expected to be infernal in some way, which would explain their unnatural cooperation. We ended up fighting wolves in the forest, nearly killing one of the rogues in the process. I saved the day by cleaving most of them in two. At this point, it was much too late to keep playing (we had a newcomer who took a long time to get ready), so the DM called the game.


    Overall:
    D&D is a great game if the DM is good at storytelling and creating interesting worlds for the players to enjoy. It takes a bit to get used to the world, but I still remember just about every D&D campaign that I've played, which speaks to the fun of the game.
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    Status

    TakaOkami's Dungeons and Dragons, 4th Edition (Other)

    Current Status: Playing

    GameLog started on: Wednesday 7 January, 2009

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    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Dungeons and Dragons, 4th Edition

    More GameLogs
    other GameLogs for this Game
    1 : Dungeons and Dragons, 4th Edition (Other) by td227 (rating: 4)
    2 : Dungeons and Dragons, 4th Edition (Other) by td227 (rating: 5)

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