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Mooga's Grand Theft Auto: San Andreas (PC)
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[January 18, 2009 07:57:07 PM]
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I started off honestly trying to be a good person. I took a car and tried to follow the street signals. This lasted a whole one minute until the correct owner of the car can up next to me and I speed through the red light like a bat out of hell. So I gave up on my “good boy” routine, and ran over a few people. When the cops showed up I beet him up and stole his hand gun.
As a good member of society, I decided to do the right thing in this case: clean the streets. I found the first group of gang members and started to open fire. I quickly learned that gang members carry much better weapons then the cops. Why shoot people with a cop’s hand gun when you can use an Uzi? After shooting up a handful of gang members, prostitutes, and general people, I decided to try and keep a low profile. However, keeping a low profile is not fun.
I quickly learned that there is no point in playing a GTA game if you’re not reeking some sort of havoc. After all, real life is boring. Why just run around mimicking real life when you can run around blowing up things and killing people? While doing so in real life is immoral and wrong, doing it in a game is fun and exciting! Don’t worry, I’ll keep my killing and robbing in the virtual realm.
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[January 17, 2009 11:55:11 PM]
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While I have only played a few of the Grand Theft Auto games, my favorite of the series has to be GTA2. Unlike its predecessors, GTA2 had an over-the-top comical feel to it. Running over people and blowing up cars was harmless fun. Once the GTA games went 3D, the comical feel disappeared.
GTA:SA plays as a relatively realistic game. While still fun, it adds a different level to the game. When you run up to a prostitute on the street, you can punch her till she hits the ground and then stomp on the body till money appears. Truthfully, it’s kind of horrifying. When you hit people, they go flying over the windshield. Even taking the wrong curb can make you go flying off a motorcycle. The rag doll physics are with the realistic game play gives the game an odd feel. While it’s fun to do things in games that you shouldn’t do in real life, GTA:SA really sits on the line between game play and realism.
While I was able to tell the difference, it’s no surprise the game is rated M for Mature. While I don’t think GTA would make a child kill, I think it could have possible lasting effects depending on the age of the child.
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[January 16, 2009 11:56:52 PM]
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I started the game using a previously saved game from many months back when I started playing on my own free time. This let me avoid the basic how-to missions, as well as start with some money and weapons.
Since GTA:SA is a "Sandbox Game", meaning that the player is given total freedom, I decided to defend my gangs honor. I took a car over to a rival gang's territory. Once I found some rival members dressed in purple I start shooting at them. I wasn't able to fire many shots before the cops showed up. After accidentally shooting a cop, I was "killed" by a barrage of bullets coming from both the cops and the gang members.
Once I re-spawned at the hospitable, I jacked a car and drove back to the same area. This time, the gang members start shooting at me. However the AI seemed to be flawed. As I was running from the gun fire, a cop drove by on a motorcycle, apparently oblivious to fact that I was getting shot at. This was quickly fixed when I returned fire and was promptly killed the cops which showed up at the seen.
GTA:SA is often criticized for freedom it gives it's players. While I was able to shoot at the police, I have yet to be given a mission which requires that I killed cops. I did have some missions which required killing people, however they were to defend my gang's honor. For example, I had to beat a drug dealer to death with a baseball because he was responsible for the death of several fellow gang members who became addicted to his drugs. While beating someone to death is a bad thing, killing a drug dealer is more understandable.
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