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    jed81's Fact or Crap (Other)

    [January 18, 2009 07:26:49 PM]
    Fact or Crap (Second game played Friday, January 16, 2009)

    In my first entry , I described the setup, rules, and gameplay, so I will not go into those details again. Rather, this log will detail a second experience we had when playing Fact or Crap.

    --Summary of Second Game--
    Having already played this game, my friends and I found that the fun feelings from having a new game dissipated very quickly. We started the game accordingly, but quickly found ourselves just looking for Rush Hour cards which never came soon enough. About 30 minutes into the game, it seemed that everyone was just going through the motions of playing the game instead of trying to have fun.

    The player that was using the odds strategy ended up winning the game this time. Along the way, we ditched the timer because we liked the rush hour card aspect so much that we wanted to be able to play it as much as possible before going back to the routine of slamming answer cards down on the table.

    In this game, we set an initial score cap so the game would end before five hours had passed. Once the score limit was reached, we all sat back and reflected on this game experience.

    --Innovations of the Game--
    I found the rush hour cards to be a neat concept for this game. The reader more than likely will choose the player with the least tokens, since they would more than likely get the reader the most tokens, thus pitting one player against another. It ended up making the game fun at times. I think the developers should have placed more rush hour cards in the deck. The game may have ended faster if they did so.

    --Game Frustrations--
    The game questions seemed to be irrelevant to any particular topic except for obscure and much outdated trivia. A friend and I purchased this game to play because we thought that maybe it would test your knowledge across a broad array
    of topics. However, Fact or Crap ended up testing your patience more than your knowledge.

    As previously mentioned, the win conditions for the game were almost impossible to meet. I feel that there should have just been a score limit to reach instead of eliminating everyone else or getting rid of all of those dreadful tokens in the middle.

    Also, as I mentioned in my first game log about this game, any player who chooses to play the 50/50 odds of getting a question right usually does better than those players who actually try to answer the questions due to the fact that most people playing this game will not know anything about any of the questions that are asked. In fact, the player that was using this strategy ended up winning the second game and came in second place in the first game.

    The game was the same from start to finish, which made it rather bland and boring. After playing the first game, no one seemed to be interested in the game anymore and we were all just hoping it would end soon. Once you had played for five minutes, you had pretty much experienced everything the game had to offer (unless you didn't get a rush hour card in that time). If you happened to answer a question correctly by chance, all you received was a token and truthfully, I was hoping I would run out so the game would be that much closer to being over. I think that if there were some amendments to the rules so that you received more than just a token for answering questions correctly, i.e..you got a rush hour card whenever you answered x number of questions, the game would be much more enjoyable.

    Lastly, anyone who has a great memory will be able to dominate this game after playing long enough to go through the card deck a couple of times, thus greatly decreasing the replay value of Fact or Crap.


    --Fact or Crap: Beyond the Card Deck--
    Fact or Crap really doesn't offer much in the way of social interaction during gameplay. Unless you consider being able to call someone out when they get a question wrong, which backfires on you on the next turn when you get it wrong because the odds didn't go in your favor.

    Could we see an instance of Fact or Crap on consoles or PC in the future? Perhaps, but I would have to lean toward the negative. Trivial Pursuit, Scene It, and numerous other types of this game have been ported to the console/PC. I just don't think that Fact or Crap would make it in the digital sense. Video games must have some sort of attractiveness and re-playability to them, and Fact or Crap simply does not.

    --One Final Thought on Fact or Crap--
    After playing two sessions of this game, I had more than enough of my fill. I will say that this game is fun to play once with friends, but after that you will want your money back. I know I did. Fact or Crap suffered in its simplicity. More features or more interactivity with other players would have made this game much more fun. Overall, Fact or Crap is a one time game that will keep you entertained for a short period of time. In other words, Fact: after one round of play, this game is Crap.
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    [January 18, 2009 06:18:55 PM]
    Gamelog for Fact or Crap (First session played Friday, January 16 2009)

    Fact or Crap is a mutliplayer trivia board game where you compete against up to 5 other players by answering trivia questions to determine if they are "fact" or "crap." The objective of the game is rather simple: to be the person with the most tokens (received for answering a question correctly) when the game ends.

    --Setting up the Game--
    Before beginning the game, each player receives one fact and one crap answer card along with eight tokens from the humongous pile in the middle of the table. The question card deck is then shuffled with the special rush hour cards shuffled throughout.

    --Gameplay--
    To start, the youngest player is chosen as the first question reader. This player then picks up the top question card on the deck and reads the first question on the card. All of the other players have to decide if the statement is fact or crap by placing the corresponding answer card face down on the table. After all of the players have placed their answer cards on the table, the reader decides who the first person was to lay their answer card down was.

    The player who answered first then turns over their answer card. If their answer is correct, they receive two tokens from the plethora of tokens in the middle of the table. If they are incorrect, they place two tokens in said plethora. After this player has taken/given tokens, all of the other players then turn their answer cards over. In a similar fashion, if the other players are correct, they receive one token from the pile of tokens. If they are incorrect, they place one token in the pile in the middle of the table.

    The reader continues to read questions until all three questions have been read from his question card. After these three questions have been read, the reader places the card on the bottom of the question deck and passes the deck clockwise to the next player. The game continues on in this fashion until the end.

    There is one special case: the "Rush Hour" card. If the reader gets a rush hour card, then he/she chooses a player to read questions to that will be answered verbally. When the player has been chosen, the reader begins to read the five questions on the rush hour card. The chosen answerer has 30 seconds (timed by an hourglass) to answer as many of the five questions as he/she can. If the player answers the question correctly, they get one token from the mountain. If the player answers incorrectly, the reader gets one token from the mountain. This continues until the timer expires or all five questions have been answered.

    --Winning the Game--
    There are two ways to win fact or crap. The first win condition is met when all of the tokens in the middle pile on the table have been distributed amongst the players. This proved to be almost impossible, since you would get bored with the game long before all of the tokens had been distributed.

    The second win condition is met when all but one player has lost all of his tokens. This was a much more feasible way to win since a player is eliminated from the game once he/she lost all of their tokens.

    --Summary of First Game--
    Shortly after starting the first game, all of the players realized that we had about a 1/100 chance of actually knowing the right answer to the question asked. After discovering this, an unnamed player began to slam his answer card down on the table as fast as possible in order to play his 50/50 odds to try and receive two tokens. This player actually did really well using this strategy which led me to believe that the rules could be bypassed rather easily just by playing the odds instead of playing the game appropriately.

    Around 30 minutes into the game, everyone was in agreement that the rush hour card was the best experience about the game. We all found ourselves hoping to draw a rush hour card instead of answering the questions read by a reader, passing the deck in a clockwise fashion, etc, etc...

    Almost an hour into the first game, we all also realized that no one was going to run out of tokens and also that there was no way to empty out the mountain of tokens in the middle of the table. Therefore, we ended up setting a score cap of sorts to 30 tokens and then ending the game there.

    After the game was over, we all sat back and reflected on the experience. All of the players agreed that the rush hour card was the most fun aspect of the game. It was fun to be a reader or player trying to read/answer questions as fast as possible. It was also fun to be a bystander observing this as well.

    We then discussed some of the flaws of the game. One flaw that was discussed was the length of the game. There was an over-abundance of tokens and that made it impossible to win the game by collecting all of them. Also, no one ever really seemed to be eliminated by losing all of their tokens, so that win condition wasn't satisfactory to us either. Another flaw that was discovered was the overall simplicity of the game. Only passing a deck around and answering questions was fun for all of five minutes. The only aspect that added some spice to the game was the rush hour card. And those were hard to come by since there were only 10-20 spread throughout what seemed to be a 1000 card deck.

    --Overall--
    In the first round of gameplay, Fact or Crap was fun for about 5 minutes or so until everyone realized we were stuck in what seemed to be an infinite loop (minus the rush hour cards). All of the players agreed to try it out again to determine if there were more interesting aspects of the game that we may have overlooked.
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    Status

    jed81's Fact or Crap (Other)

    Current Status: Finished playing

    GameLog started on: Sunday 18 January, 2009

    GameLog closed on: Sunday 18 January, 2009

    Opinion
    jed81's opinion and rating for this game

    Fun trivia card game at first, but loses its fun factor rather too quickly and offers little to no replay value.

    Rating (out of 5):starstar

    Related Links

    See jed81's page

    See info on Fact or Crap

    More GameLogs
    other GameLogs for this Game
    1 : Fact or Crap (Other) by cboler (rating: 1)
    2 : Fact or Crap (Other) by jm795 (rating: 3)
    3 : Fact or Crap (Other) by sdornan (rating: 2)

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