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vgerprobe's Paper, Rock, Scissors (Other)
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[January 21, 2009 10:16:43 PM]
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Paper, Rock, Scissors
General:
Paper, Rock, Scissors is a simple two person hand game where the players display hand signs that represent one of the tools after which the game is named. The game usually played as a means of deciding some later action. Prior to playing the game, some point of decision must be presented, such that the players have reached an impasse. Each player selects a potential course of action to defend and then play a game of Paper, Rock, Scissors. By engaging in a game of Paper, Rock, Scissors, the players enter in an non-binding pact to continue with the course of action defended by the winning player.
Game Play:
A game of Paper, Rock, Scissors begins with two players each clinching a fist and shaking them in rhythm while counting to an arbitrary number (usually three). While counting, each player selects a tool (paper, rock, or scissors) to present to his opponent. Once the count is complete, both players simultaneously reveal the tool they have selected using a hand sign. Each tool has a specific hand sign associated with it. “Paper” is represented by holding your hand flat with fingers out stretched. “Rock” is represented by clenching your hand into a fist. “Scissors” is given by clenching your fist and extending the index and middle fingers in a 'V' shape, similar to the common “peace” hand sign. Each tool has exactly one strength against a specific tool and exactly one weakness against another. This results in a situation where each tool can defeat only one other tool and can be defeated by only one other tool. Since there are three tools, the game of Rock, Paper, Scissors only results in a state of contention when both players choose the same tool. If both players choose the same tool, the round is replayed until a winner is decided. Variations of this game involve multiple rounds being played where the player with the most wins at the end of the game is declared the winner. A common variation is referred to as “best two out of three”, where no less than two and no more than three rounds of the game are played. The player who wins two individual rounds then wins the entire game. The game can then terminate early (in two rounds) if one player wins the first two consecutive rounds.
Rules:
The general rules of Paper, Rock, Scissors are very simple and straightforward. Players must synchronize the moment they reveal the tool they have selected. This is a safeguard to prevent a nefarious player from cheating by selecting a winning tool after his opponent has already revealed his selection. Synchronization is typically done by having the players count to some arbitrary number (usually three) and then revealing their selections. Once the tool selections are revealed, a winner is determined using the following criteria:
1. “Paper beats Rock”, as paper can be wrapped around a rock and fully engulf it.
2. “Rock beats Scissors”, as a rock can be used to break the scissors.
3. “Scissors beats Paper”, as scissors can be used to cut the paper.
If the players have chosen the same tool, the round is deemed a tie and then repeated until a tie no longer exists.
Overall:
Paper, Rock, Scissors is an exceptionally fun way to settle an argument, make a decision, or settle a score. I personally use it frequently among friends to choose where to eat lunch. Its an amazingly simple game, but its beauty lies in this simplicity. Though Paper, Rock, Scissors is often considered a mostly random means of making a decision, many habitual papers believe that a great deal of skill is involved in trying to read your opponents expressions and movements to predict his tool selection. Seasoned players often claim that Paper, Rock, Scissors is not a game of fate, but cunning, much like poker, where reading your opponent plays a crucial role in winning.
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vgerprobe's Paper, Rock, Scissors (Other)
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Current Status: Playing
GameLog started on: Wednesday 21 January, 2009
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This is the only GameLog for Paper, Rock, Scissors. |
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