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pilchang's Grand Theft Auto: San Andreas (PC)
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[February 15, 2009 04:17:48 PM]
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This time I did more missions and explored the map. The environment looked very realistically set up and different number of people walk on street depends on the time. I did mission that I had to revenge to other gang members for selling drugs to CJ's friends. The mission encouraged me to kill those gang members and there are no other options to resolve that problem. And more quests tried to solve their conflict with violence. I realized that these quests suggests the best way to resolve conflict is violence and encourages the player to use violence to solve whatever the conflict is in their way. I didn't feel there are any ethical choices in certain missions and I have to do those actions in order to pass these story line. After two plays of GTA before this try, I became, somewhat, numb to violence in the game because all I do is same kind of mission with little bit of twist. I got tired of this game very easily. So, this time I tried to see different things. While I was driving my car, I hit someone on the street and he just stood up and walk like nothing happened, this broke the sense of reality in this game. Also, when I got some stars and caught by cops, I got out of police station right away, no matter if i killed someone or not. I thought that the punishments or consequences of my action was too light, I mean it gives a sense to me that crime isn't a big deal and action of killing someone is treated very lightly in this game. I thought this was a big problem because many players play this game for serveral hours and they become senseless about violence, although they realize this is a virtual game and not real.
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[February 15, 2009 11:39:27 AM]
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This time spent most of time doing quests in the game. I figured that you need to do some story line quests to move on to next part of city or island. Also, you get money from quests too. In this game, money isn't that important but I needed some for character development, like for appeal, skills with weapon, driving and stamina. There are serveral ways to get money and this is making me ethical choice in this game because there are easy ways and hard way.One hard way is doing quest and get money for reward, and this is hard because I am not use to this control, so I make some mistakes and it causes me to fail the mission and I had to start over. Some easy ways are cheat or kill some npc's on street and steal their money. I thought that the killing npc's on street and stealing their money is bad because they had human-like look and act like human. So, I didn't like that way, but in some quests requires me to kill other gang member for money reward and respect points, and I thought 'what's the difference?' Well, story of the game makes the difference to the killing people while doing quests because I felt their deaths were justified because they were the main character's opposite gang and they fight back or start fight first, instead of I go out on street and kill innocent people for money. This makes me to quest for money instead of just killing people without any purpose.
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[February 15, 2009 03:57:12 AM]
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Today I just started to play GTA3 SA.
I played this game just few times, and played version 4 like few months ago.
This game impressed me a lot because of the so much freedom in the game,unlike other games which you have follow strict story line.This time I tried to observe more and pay attention to each details.First thing I noticed in intro cut scenes was that uncensored languages. It was very strong and might be offensive to some group of people.When the main character, Carl, meets his brothers and friends, the most of conversation included words like f***, n**** or b****. I know the game developer put those words to create realistic mood of the situation. Like we discussed in class, the most of players will be teens even though the rate of this game is R. So, these languages will affect them because they usually immitate what they see on media. This makes them think they look very unique and cool in some way.
Also, the other thing that stood out was the character designs, they were very stereo typical because they looked like what we discussed in the class about african americans, such as afro hair, baggy pants, hoods and hats.
This entry has been edited 1 time. It was last edited on Feb 15th, 2009 at 04:01:33.
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[February 15, 2009 03:32:41 AM]
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