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m.mccullough's Super Columbine Massacre RPG (PC)
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[February 22, 2009 05:03:01 PM]
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When you first make your way down the hallway, the game cuts to a cut scene featuring a sound byte from Bill Clinton on the day of the shootings. After this plays, you have access to the rest of the building. You can kill the janitor and take his key, which unlocks the lighting console for the auditorium. You can also go to the gym and kill students there. After this, you go through to the library. At the very back of the library is a large window where the cops show up and begin to shoot at you. At this point you are given the option to either kill yourself or continue playing. After you kill yourself, there is a long montage of photos from the shootings, both of students and then of Eric and Dylan's childhood. After this you play as Dylan...in Hell. This is where I stopped playing. It was too much for me. I understand that the game was makeing an attempt at recreating the events of the day. Maybe trying to get you to experience what they did. But actually playing as Dylan in hell is a mockery. It doesn't fit at all and it simply kills any strides that the game had made.
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[February 22, 2009 03:46:34 PM]
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Once you get back outside, they send you out to the park, which is directly south of the parking lot. When you get there, you meet Dylan and there is a long cut scene. Afterwards you go back to the parking lot, and begin shooting people. You can choose to kill everyone in sight, or just walk past them all. When you run into a person, the screen switches to a turn based rpg style set up. You can manually go through attacks, or just hit the auto-attack button. This has the game take over the shooting for you. You can actually get through the entire game just by using the auto-attack feature. You have the option at this point to pretty much go through the entire school as you like. If you go into the cafeteria, the game prompts you to pull the fire alarm. When you do this, the music speeds up and the people begin to run around a bit more frantically. After leaving the cafeteria, I went into a few of the classrooms that lined the hallway. After that I plan on going through the hallway on the left before the cafeteria. One thing that I will mention is that the text is extremely hard to read, and sometimes it can be difficult to understand exactly what the game wants you to do. For example, I spent a lot of time figuring out where the game wanted me to go after the park, when i was supposed to "gear up".
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[February 21, 2009 02:22:08 PM]
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At the start of the game you are placed in Eric's bedroom. I'm assuming that you are given the option to just leave the room, but I stayed in it and took a look around. There are random personal effects, like a Marlin Manson CD and a copy of "Doom". After this, the game has instructed you to go to the basement and wait for Dylan. Before he show up you have to pick up the duffel bags and the propane tank. After that, Dylan comes and the two of you go to school. You pick up the propane bombs from the back of the trunk, and have to bring them into the cafeteria. This is where its a little tricky and I got a bit frustrated. You have to go under the security cameras, because if they spot you, you are thrown back outside. But, at the same time, you have to dodge students that are running around. If they touch you, you again are thrown outside and have to start over. After you get to the end of the hallway, you have to doge cameras again in the cafeteria, and then place the bombs under lunch tables. When thats done they make you go through the hallway again. Even if you have already placed the bombs they make you do it again if you get caught on the way out.
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