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vgerprobe's Uggggh (PC)
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[March 1, 2009 03:15:27 PM]
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I have finished my second 20-something plays of “Uggggh”. I haven’t been able to progress any further than the second set of enemies that look like musketeers. Re-spawning at the beginning of the map really makes this level a nightmare. The sounds really make things interesting though, but the gameplay is so discouragingly difficult that I really can’t keep myself interested in it. I remember from the game demos that someone from the “Uggggh” group said something like “ will be playing the game since he’s the only one of us who knows how to beat it”. There must be some sort of trick to completing the first level. I’d really like to finish it, just so I can get to the Boss fight. The Boss fight seen during the game demo looked epic! As much as I’d like to get there and play it myself, I’ve become really frustrated with the game and don’t think I’m going to stick with it after finishing this review. The game is very nice looking and it is stylistically consistent, but it starts off way too hard. I think the archers are far too powerful. The arrows should probably cause less damage than being hit with by the pick ax zombies.
Also, I’m not sure how it happened (and it only happened once), but the life counter started going negative. I think I might have walked away without pressing pause and let my time run out. Over all I really think the game was well deigned. Its just the level difficultly that is a bit too much. I think it would have helped to encourage the player if there was a score counter or something that kept track of how many enemies were killed. That would have encouraged me to kill more enemies, instead of just jumping over them and leaving them behind. There wasn’t much motivation to attack them since I could essentially avoid the risk of loosing health by not fighting them at all. Not fighting was a good strategy though. When I did choose to fight it was never the zombies on the ground that killed me, it was always the archers. When I chose not fight, it was the same thing. The archers were still the ones to kill me, but I always managed to get much further in the level this way.
Since, I couldn’t manage to get any further in the game, I can’t really comment on whether or not there was any emergent complexity or not. The flow of the game was a bit awkward though. This was mainly due to having to replay the entire level after being killed. The player begins the game with three lives to spare. I think it would have worked a lot better if the player re-spawned in place as long as he had lives to spare. If the player had no more lives, then restarting the level would probably be the appropriate thing to do.
Again, “Uggggh” is not a bad game. It was just prohibitively difficult.
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[March 1, 2009 02:08:38 PM]
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I was supposed to be reviewing “Memory Card Game”, but unfortunately neither version posted on the course site would run on my computer… Instead, I reviewed the next available game, “Uggggh”!
The interaction and general style were on par with most side-scrolling fighting games. I did find the attack controls a little difficult to use since there is a substantial distance between the ‘A’ key and space bar. However, this wasn’t much of a problem since the sword attack (‘A’ key) was pretty useless. It wouldn’t be quite as bad if every enemy attach didn’t decrease your health by 25%, so four hits and you have to start the whole level over again. If you were close enough to use the sword attack, you were close enough to be disproportionately damaged by your enemy. Throwing things (space bar) was the only successful way for me to kill the enemies. However, I made much more progress through the level by simply not fighting at all. By just jumping over all the enemies, I was able to double my progress through the level. However, eventually I’d get shot to death by the archers…
As far as the design is concerned, the game begins at too high a level of difficulty. Its just crazy difficult to make the smallest amount of progress. During my first session playing this game, I literally played the first level well over 20 times and never finished it. I found it exceptionally difficult to stay interested in the game simply because I could not make any progress. When I did make it further than before, I would always have to start from the very beginning again. If the player re-spawned at the place he died, it might make the game a bit more player friendly.
If I hadn’t heard the general discussion of this game in class, I would have had a hard time understanding what the game was about and why it was called “Uggggh”. (It’s a fantasy/zombie fighting game.) I have to give them credit for the sprites though. They looked very nice. The sounds were also very, very good. Also, it was funny that Team Gamma was listed as the top scorer. However, I have no idea how scores were being tallied and, in theory, even with my repeated failures, I should have been added to the score list. Was the list there just for aesthetics? This, of course, didn’t affect game play, but it was a bit annoying. I wanted validation by having my name added to the list!
It was by no means a horrible game. It was just way too hard for someone to come along and pick it up with expectations of enjoyment. I’m going to play through it again a few more times to see if I can beat the first level.
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vgerprobe's Uggggh (PC)
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Current Status: Playing
GameLog started on: Sunday 1 March, 2009
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vgerprobe's opinion and rating for this game |
I was supposed to be reviewing “Memory Card Game”, but unfortunately neither version posted on the course site would run on my computer… Instead, I reviewed the next available game, “Uggggh”!
The interaction and general style were on par with most side-scrolling fighting games. I did find the attack controls a little difficult to use since there is a substantial distance between the ‘A’ key and space bar. However, this wasn’t much of a problem since the sword attack (‘A’ key) was pretty useless. It wouldn’t quite as bad if every enemy attach didn’t decrease your health by 25%, so four hits and you have to start the whole level over again. If you were close enough to use the sword attack, you were close enough to be disproportionately damaged by your enemy. Throwing things (space bar) was the only successful way for me to kill the enemies. However, I made much more progress through the level by simply not fighting at all. By just jumping over all the enemies, I was able to double my progress through the level. However, eventually I’d get shot to death by the archers…
As far as the design is concerned, the game begins at too high a level of difficulty. Its just crazy difficult to make the smallest amount of progress. During my first session playing this game, I literally played the first level well over 20 times and never finished it. I found it exceptionally difficult to stay interested in the game simply because I could not make any progress. When I did make it further than before, I would always have to start from the very beginning again. If the player re-spawned at the place he died, it might make the game a bit more player friendly.
If I hadn’t heard the general discussion of this game in class, I would have had a hard time understanding what the game was about and why it was called “Uggggh”. (It’s a fantasy/zombie fighting game) I have to give them credit for the sprites though. They looked very nice. The sounds were also very, very good. Also, it was funny that Team Gamma was listed as the top scorer. However, I have no idea how scores were being tallied and in theory, even with my repeated failures, I should have been added to the score list. Was the list there just for aesthetics? This, of course, didn’t affect game play, but it was a bit annoying. I wanted validation by having my name added to the list!
It was by no means a horrible game. It was just way too hard for someone to come along and pick it up with expectations of enjoyment. I’m going to play through it again a few more times to see if I can beat the first level.
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