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sdornan's Uggggh (PC)
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[March 6, 2009 08:43:43 PM]
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I also agree with my classmate's review that the high score doesn't make much sense if the only way to get on the list is by beating the game. Imagine if Donkey Kong worked like that.
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[March 6, 2009 08:36:21 PM]
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The melee attack animation takes too long to perform. Logically you would think that you should approach a skeleton and press attack to kill him. In practice, however, you have to wait and press the attack key a bit before the skeleton gets to you in order to compensate for the animation delay.
Plus, you get hit by the skeleton regardless unless it happens to be at the end of its patrol path and turns around. Having the skeletons get knocked backwards in response to the sword's impact would have made the melee attack much more useful.
It's futile to try killing the Shrek-skinned archer dudes because the clouds they stand on are really small and your ranged attack doesn't travel through the clouds.
I noticed the game has a timer, but it doesn't matter because I always die way before it hits zero.
Regardless of the game's immense difficulty, I could see someone eventually beating the game through sheer trial and error. I tend to give up and move on to other things really easily though, so that someone isn't me. (I've never gotten past the third level of Ikaruga on easy with as many lives and continues as possible.)
Overall, using the X-Play scoring system, I give this game a 3... out of 5.
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[March 6, 2009 08:12:37 PM]
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Your character has two attacks: a melee attack and a ranged attack. This is cool, but I found the melee attack useless since if you're hitting a skeleton you're probably close enough to get hurt by it too. The only way I could get anywhere in the game is by standing in one place away from the constant volley of arrows and spamming the ranged attack.
The music is great. It's short and loops over and over, so of course its intrinsically repetitive, but it manages to avoid becoming irritating - especially important when your game is this difficult.
The graphics are decent and get the job done. The game looks like a 16-bit era title. No complaints.
The game reminds me a lot of Ghouls and Ghosts, partly due to its knight clad in shiny armor and abundance of skeleton warriors but mostly because of its extreme difficulty.
Also, it has a boss. I know this because I watched the demo of it in class. I wouldn't know it otherwise.
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sdornan's Uggggh (PC)
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Current Status: Finished playing
GameLog started on: Friday 6 March, 2009
GameLog closed on: Friday 6 March, 2009 |
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