|
TakaOkami's Circle Pong Extreme (PC)
|
[March 6, 2009 09:18:17 PM]
|
Alright, Circle Pong extreme. Let's do this.
First session started off fairly well. Had a bit of issues with getting it to start, but that was easily circumvented. Game boots up without any splash screens or anything of the sort. That's alright, since this game was written up from the ground with Java. For this accomplishment, my kudos to team Alpha.
I hit "New Game", and I see my paddle with its red ball attached. Ready for some pong-based fun, I click the mouse. And then I lose. My ball had disappeared into the void. Alright, just a glitch, no big deal. It took a few tries, but I managed to get the ball to actually stay within the circle. Now that the mysterious death of my ball had been circumvented, the game took a very pong-like tone. Surprisingly, it didn't disappear into oblivion any times after that.
Now that the ball was bouncing within its circular prison, I was ready to do some pong action. And pong was played. Unfortunately, time has not aged this classic very well. Less than 2 minutes passed before I was bored again. When the powerups began to appear, it became a bit more fun. I got the multi-ball along with the sticky paddle (the sticky paddle seems necessary for the multi-ball) and tried my best to aim the blasted balls.
For sheer retro cred, I have to give it to this game. It's like the original pong, save the radial twist. However, my short attention span, common in today's gamers, caused me to not have as much fun with this as I should.
This would be a perfect game for a mobile device (which my co-worker and I tried, but to no avail). I noted in Gurjot's gamelog that it would indeed be perfect for an ipod. So, due to Java's portability, I would say that this was a success.
add a comment
|
|
|
|
TakaOkami's Circle Pong Extreme (PC)
|
Current Status: Playing
GameLog started on: Friday 6 March, 2009
|
|