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cdl3's Uggggh (PC)
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[March 6, 2009 10:58:20 PM]
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I spent about 20 minutes each session playing Ugggh! Here are my thoughts.
1st session:
Ugggh! starts out with some powerful music that seems to pump you up as a player. The music choice was good, however, due to the number of times the player restarts, the music does get old after a while. The controls for this game are simple, which is good. It only takes a few minutes to learn what you need to stand half a chance of getting through alive. The first few minutes of playing, I was very surprised at how much I died. I kept having to restart at the beginning. It did get very frustrating. The furthest I got was to the ladder. 4 hits, you're dead. The very first thing that I thought of for a review was how hard it is to advance in this game. Difficulty aside, what I have seen in level design is very good, in my opinion. It has a classic console feel, which is one of my favorites. The sounds in this game seem to fit with the artistic environment. The sounds “fit” with the theme. The graphics are some of the best that have been presented so far. They are great for 3 weeks of development. Overall, the first session was, “Ooh, eye candy and cool sounds” at first and then, “I AM NOT doing this level again!”.
2nd session:
After a break, I played again. I decided to turn my speakers off so that I could concentrate. This time, I tried to be more careful. I waited for the archers to fire and timed it out. I waited and shot the walking bad guys instead of hand to hand. I lasted a lot longer, but the time kept running down. I did get a bit more frustrating with the collision detection. I always got hit by the enemy unless I found a “special spot” to swing. I would think that with a name like Ugggh!, which makes me think of a big, strong, barbarian type guy saying “Ugggh, me smash” and it dies. At least in the first level. I did get further, and who knows, if I played the game on a regular basis, I could get further.
Overall, I think this game is successful.
Graphics: 9 / 10
Sound: 7 / 10 – nice choices, but repetitive
Gameplay: 4 / 10 – too difficult, but learnable
Controls: 8 / 10
Level Layout: 8 / 10
Replayability: 5 / 10 – just out of sheer frustration
Improvements I would make:
1. Decrease the amount of damage that is dealt by enemies
2. Pick a song that is longer in the background or randomly play a song so it's not so repetitive
3. Make it easier for the character to actually engage in hand-to-hand combat
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cdl3's Uggggh (PC)
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Current Status: Finished playing
GameLog started on: Thursday 5 March, 2009
GameLog closed on: Friday 6 March, 2009 |
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