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pilchang's Super Columbine Massacre RPG (PC)
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[March 9, 2009 11:24:42 PM]
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After wandering for few minutes, I was able to find library where I thought everything ends. When I went close to the window, the characters saw the cops and they shoot each other for few times and the main characters end up shooting themselves. I thought this was all over. The ending was about the main characters' dream about an island and pictures of kids who died from this incident. However, the game was not over. I was very surprised the developer added this part. The Vodka, one of the main characters, woke up in the hell. Now i play him and kill monsters that looked like monsters from game, Doom. I was little confused what the developer's intention was. So, I continued to play and tried to pass those monsters, however, my character was too weak to beat certain types of monsters and I lost all my food. I thought that if i could beat these monster did I have to kill more kids when I was in the school to get higher level? This made me a little upset a little. I had to kill more people to be strong and fight against devils in the hell. I wanted to see the developer's intention of this by going through the hell area, but I didn't want to go back and kill students in the school for no reason. Also, I didn't save when i was at that part. This game was one of the worst game I have ever played. Game play was repeated and nothing was special, just cruel and mindless. Also, I felt like I was getting no where with this game.
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[March 9, 2009 02:26:12 PM]
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I had trouble going through the hall way to cafeteria.
It was, mainly, because i didn't recognize the security cameras.
After few tries, I figured out how to avoid these cameras and kids.
Then, when i got in to the cafeteria, I realized i didn't pick up the bombs from trunk so I went back and came back to cafeteria. The game was very annoying and not friendly. I had to figure out everything myself and if i forget something i had to do same thing over and over again. Also, after I set bombs and gear up for massacre, I didn't feel any motivation. When I had to kill random kids in the school, I didn't know why I had to kill those kids and until when. After ten minutes of wandering in school and killing few kids, I noticed there were some stereotypes in these characters. For example, math teacher with bald head and gay guys. This was very violent and blood on characters weren't very realistic, but I felt very uncomfortable. Soon, I got lost the motivation and tried to kill myself in the game to see if that's what I had to do. I was wandering school and couldn't find any objective or goal.
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[March 9, 2009 12:16:46 AM]
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Super Columbine Massacre RPG
This game reminded me of Pocketmon series on Nintendo gameboy.
I really didn't like this game at all because of the graphic, game play style and there's no intruction at all. First few minutes of the game was just basically, two characters talking about what's going to happen or what they are going to do in the school on that day. I liked about this because this gives some idea of what was going in that morning of massacre happened. However, after that series of dialogues, it didn't tell me what buttons i have use or what i have to do exactly. I was trying to push serveral keys to figure out what does what. After, I figured out keys that i can use, I looked for bombs and I picked them up. There are many things that you could look at in the character's basement, like cd of Marilyn Manson and pizza. When you use the pizza item you can see the flash back of two character, which is about them discussing what they are going to do. I liked the perspective of the story telling and dialogues of two characters, however, I didn't like the way game is formed at all. It was very confusing and took serveral minutes to figure out what i had to do.
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