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cstewzer's Super Columbine Massacre RPG (PC)
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[March 10, 2009 04:13:25 PM]
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On my third day of playing, I've decided the amount of pop up story line items is becoming extremely annoying. Although it tells the story, it takes forever to read them all. I continued to kill people and explore the school to prevent the inevitable end to the game.
While is hell, I thought the satirical comic relief was uncalled for given the extent of media exposure given to this event. No one that knows of this event would ever think this is funny. If the pretenses of this game didn't exist, it would be perfectly acceptable on the same token, as with other games on the market today.
The game in all was a waste of time in my own opinion. I see no ethical, moral, or rational decision making skills that even would motivate me to play this. I suppose you could say it puts you in the head of the killers, to see their point of view on what their thought process was. Although highly disturbing, they clearly have no ethical framework, especially since the outcome is far less than optimal for all parties involved or indirectly involved.
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[March 10, 2009 03:53:49 PM]
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I left the game paused so I could start right where I left off on my second day playing Super Columbine Massacre. I continued to gear up with the terrible graphics flashing on the screen of the weapons used in the actual attack. For a game I feel that is crossing the line a little bit. The game isn't "virtual" anymore in terms of using actual jpeg pictures of the weapons used in the attack. For some reason, if they were digitally made, it would seem OK. I'm not sure why, but I feel if it was cartoony or 3D it would be more acceptable.
Once I figured out how to kill people, it seemed very remedial. Maybe it is a generational thing thinking that if there isn't graphics that are 3D and more of a simulation, I loose interest. I suppose that since the graphics aren't so real and more cartoonish, is why developers may have gotten away with making this. On the contrary, if this was developed with today's standards, I believe it would be socially, ethically, and morally irresponsible. If it reflects a disaster that we can relate to, then it is off limits. If it is imagined then it is OK and is a creative work.
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[March 10, 2009 02:50:49 PM]
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I had never heard of this game before this assignment and was quite intrigued that it didn't draw more public opinion after it had been made - at least enough for me to hear about it before now.
After downloading the game for the PC I immediately realized it was very "Doom like" in terms of the graphics and the GUI of the menus and pop-ups. Old school enough for me to be somewhat challenged in what to do since everything looked like a cartoon. My first opinion of the game came when I picked up a Doom poster/game/something and late a Marilyn Mansion CD which in my mind both infer that this two kids have a negative influence from music. I do not believe in these types of instances that music had anything to do with the killing spree. I suppose it was a stereotypical parental view which did play a part in the real life event. At least the game developer was being forthright with the circumstances in the game vs. real life.
Also, I found it kind of confusing planting bomb and other explosives throughout the school. "This could never happen in real life, someone would see this by now" kept going trough my head. Which is scary to think it actually did happen. I suppose the game is trying to be pretty realistic in the story line, which is ethical considering history should be as correct as possible.
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