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mgnfcnt's Super Columbine Massacre RPG (PC)
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[March 10, 2009 05:12:40 PM]
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After finally figuring out the cafeteria part of the game I was able to plant some bombs without being detected. My, what a sick game. I've played other games before but this one takes the cake. The poor graphics and remedial grammar attempts to downplay the seriousness of the event but there's no way that effect can be completely effective. These creators should be ashamed at themselves for putting together such a game.
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[March 10, 2009 04:52:59 PM]
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After leaving the basement and getting to the parking lot, I'm prompted with yet another discussion of how there's no turning back now because this is the most important day of their lives. Geez, is there no end to these failed justification attempts? I got stuck on this part because we're supposed to go to the cafeteria to set up the explosives but everytime I enter the building I am 'caught' and am kicked outside the building. However, when I try to go down to the next screen it says I must go to the cafeteria. When I try to re-enter the car we arrived in, I receive a message stating there's no turning back. I wonder what would've happened if Dylan or Eric did turn back in real life. Would they have turned on each other and fought it out amongst themselves or just turned back and returned home to never go through with their plot? I wonder...
I'm still having a hard time understanding what the purpose of this game could be, besides mere entertainment from re-enacting the events of that tragic day. Not sure how much more of this game I can take...
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