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jp's Ratchet and Clank: Size Matters (PSP)
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[April 4, 2009 11:42:16 PM]
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Ok, after ANOTHER freezeup I decided to call it quits. I haven't yet seen anything particularly interesting (or new?) so I figured I should start working on the "pending" pile. It's quite big.
There is something that has been bugging me, and I'm not sure if it's new to this game or perhaps the later Ratchet&Clanks. I'm not even sure which ones I've played now...they all (two?) seem to blur together... Anyways, right before the game froze up on me, I was leaving a level in which I had been unable (after several attempts) to defeat a boss challenge. I realized that I wasn't powerful enough yet, so I needed to do some leveling up as well as gather enough loot to buy one of the new weapons that had recently become available for purchase. For an action platforming shooting game, this sounds a lot like an RPG, doesn't it?
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[March 30, 2009 09:44:34 PM]
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I'm probably about 8 hours into this and it's a surprisingly good rendition of the Ratchet & Clank games on the PS2. That seems a bit sad now that I think about it. Essentially, the only "claim to fame" is that the game is almost(?) as good as the one on the PS2? While that is undoubtedly a huge technical achievement, it definitely isn't one in terms of design. That's why I feel a tad disappointed. I guess I'd rather play something "special" or that took advantage of the unique qualities of the PSP. More of the same isn't that fun, even if the original is fun.
I guess I should also preface this with the fact that it doesn't QUITE feel the same. Maybe I should propose the notion of an "uncanny valley" for videogame sequels across platforms. It's almost there, but doesn't quite work. And the difference, although minute, grate all the more because it's so close. For example, the camera seems too close to the characters. This makes it harder for me to get a sense of the environments Ratchet is in and where he can go. I find myself swinging the camera around a lot just trying to get my bearings, and realizing as I do so that I've missed something really obvious just to the left or right of the characters. My hunch is that having the camera pulled back out a little bit more would have made the main characters too small on the PSP screen. But hey, that's one of the little uncanny valley things.
It doesn't help that I got stuck on geometry today. Twice. In the same level. Sigh. I would have quit immediately had it happened a third time.
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jp's Ratchet and Clank: Size Matters (PSP)
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Current Status: Stopped playing - Technical problems
GameLog started on: Tuesday 17 March, 2009
GameLog closed on: Saturday 4 April, 2009 |
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