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kamendex's Super Columbine Massacre RPG (PC)
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[August 17, 2009 09:03:07 AM]
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This is my third playing session. I had to go back to the parking lot to save, so this is where my game picks up. Last time I played, after gaining some items and seeing the cut scene with the Frankenstein play, I saved and logged off. Ill pick up from where I last left off. At this point, every fight I encounter I make sure to press auto play Napalm bombs really come in handy. I entered the library. The only challenge here was three teachers that attacked together. They really did not put up a fight. A cut scene initiated when I approached the windows. Eric had a shoot out with the cops. After the shoot out, Dylan asks Eric if he wants to commit suicide now. I'm giving the choice of killing more students or ending my own life. Another cut scene begins, this one talks about what the boys could have done. They talk about going to New Zealand and avoiding the natural selection in America. They also talk about hijacking a plane and crashing it into the Trade centers. Eric explains that its better to die so they don't have to experience what Kip Kinkle experienced. Kinkle received 111 years in jail for the murder of his parents and a school shooting. A montage played after Eric and Dylan committed suicide. It showed pictures of their bodies after they committed suicide. It also showed pictures of the two boys at different points in their lives. It humanized them because as the player I got to see them as children growing up. After the cut scene, I found myself in hell. The sign that welcomed me told me to abandon all hope in this place. I followed the path; it took me deeper into hell. I found demon soldiers and imps waiting for me. Only armed with my pistol, the enemies in hell were formidable. In fact, the third npc I fought killed me.
The game ended at that point for me. All that's left now is to analyze what I played. The one thing I've noticed when reading other peoples game logs is that they are shocked by the content of the game. Some go so far as to say, “the game isn't for me”. If you actually think about it, this game is less violent then the last game we had to log about. San Andreas is infinity more destructive and chaotic then Super Columbine Massacre RPG. The only difference between the games is the fact that Columbine actually happened. I noticed that a lot of the anger Eric and Dylan had was focused on the idea of survival of the fittest. They believed that they were being abused by those more fit for society, and in order to regain some control in their lives, they decided to murder their oppressors As gruesome as that sounds, is it any more violent then going back to the hood to kill rival gangsters? I don't think so.
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[August 16, 2009 06:28:12 PM]
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My second time playing the game. I actually got to enjoy more of the RPG elements of the game today. I equipped Dylan and Eric with the gear I had acquired. My stats went up with every piece of gear I equipped. The Marlyn Manson CD and Doom cd both gave stats. None of the bombs I planted earlier in the game exploded, the only thing left to do was to go inside the building itself and gain exp from killing students. The students were grouped by clicks such as jocks, awkward, and pretty people. Killing the students rewarded me with items and exp. Every time I would pick up an item, the game would say: "its all yours brave boys!". I felt as if I was being rewarded for violence. I went into my first class room, I killed the various students and one teacher. I gathered luvox and cheeseburgers. I went into the boys bathroom and found some jock types beating up a little kid. Eric yells at them and initiates a fight with 4 enemies. Saving the kid rewarded me with four med kits, Eric did not kill the kid. In one class room I found "Ecco Homo" by Nietzsche. In another room I downloaded the ability to make and use a napalm bomb with Dylan. It blinds and disorients the targets. I found a locked door, Eric mentioned how we needed a key. Just then a janitor walked by. I killed the Janitor and took the key. Inside the locked room, I found the controls for lighting. The controls cut to a scene that depicted Dylan handling the lighting for a play at their school. The cut scene granted Dylan a level.
This time playing I got to experience more of the game elements of Super Columbine. I liked that there were a lot of secret things to discover. Every little thing I found gave a clue as to the things that caused the massacre. I noticed that Eric and Dylan both felt helpless and hopeless.They themselves referred to people with clique terminology. The two boys must have felt that the social contract had betrayed them and thus they were right to avenge themselves.
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[August 16, 2009 05:51:40 PM]
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My first time playing Super Columbine Massacre RPG! The intro screen has an image of Dylan Klebold and Eric Harris from the columbine massacre. Its an image from a surveillance cam from Columbine High School during the massacre of 1999. The first thing I see when starting a new game is a quite from Andre Breton; “The purest surrealist act would be to go into a crowd and fire at random”. This quote summarizes the game pretty well. The game begins with Eric waking up from his bed to go to class. I get to walk around and explore the room. I triggered the doom game and received it as an item. The message it came with mentioned that this would desensitize me. To the right of Doom was Eric's luvox pills. The message it came with mentioned how the drug kept Eric, aka “Vodka”, from joining the Marines. To get to the next part of the game, I had to call Dylan, aka “Reb”, and make sure that we were going to go through with the plans today. In the basement, I picked up a few things besides the weapons. I picked up a Marilyn Manson Cd which triggered the message: “something that will incite anger and violence”. I also triggered a cut scene when touching the pizza. The cut scene shows the boys blowing up a pipe bomb and explaining where they were getting their guns and money from. They also mention their plans in the future, Reb wanting to join the marines and V going to Arizona State. I also left “one last recording” using the camera. The last recording was basically a message that all of society needs to die and sorry to “my parents”. The car ride to the school came with KFMDF lyrics. I picked up propane bombs from the car, and had to dodge security to plant them in the cafeteria.
Eric and Dylan clearly feel betrayed by society, and they feel the need to physically harm those who have harmed them. The game is leading me to believe that Doom, Maralyn Manson, and KFMDF caused them to behave violently. Although the only reason they want revenge is because of the bullying they had suffered during their years in high school.
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