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    PsyLight0150's Gunz: The Duel (PC)

    [August 21, 2009 08:41:08 PM]
    SUMMARY

    Gunz is game that is extremely rich in tradition, style, skill, and
    community. Since it is an entirely online game, the player cannot play
    unless they are connected to the server. The objective of the game
    itself is heavily dependent on the mode that is being played. The game
    can be played like a first person shooter but the skill of a player is
    determined by how well he uses swords and gun combinations. Over the
    years, many sword and gun fighting styles have been created by players.
    Gunz is a game that sets itself apart from all other RPG's and FPS's.
    In fact, it should have its own gaming category.

    GAMEPLAY

    When you first start playing Gunz, you aren't sure what to expect.
    It is a totally free game and many private servers exist for it as well
    as the main ijji server. Once you begin playing, you start out at level
    1. Before you can join the main lobby where other players are, you must
    select a class for your character. If you are new to the game this can
    be deceptive because each "class" is actually the same person. There
    are no classes. What you choose in the beginning just decides the
    weapons that you start with. Every weapon can be equipped by anyone.

    On the main ijji server, weapons and equipment cost bounty and
    other items such as elements cost actual cash. However, on Gunz private
    servers, weapons, equipment, and clothing items are often free- the
    only restriction is level. The max level on Gunz is 99. Your level does
    not make you a "Pro" because anyone could just use machine guns and
    "spray" their way to level 99.

    What makes you a pro at Gunz is your mastery of multiple sword and
    gun styles and your ability in various game types. What is so unique
    about Gunz is its uncanny ability to show a player's skill. For
    example, a level 1 could kill or "drop" a level 99 depending on his or
    her skill level. In order to be considered "pro" you must gain respect
    among other players, display unique skill and talent, not limit
    yourself to one style of fighting, keep an open mind, not show off, and
    not use cheap or skill-free weaponry such as "spray"(anything that
    spams bullets without you having to really aim).

    True Gunz players use and apply styles of fighting such as K-style,
    M-style, D-style, E-style, Psy Style, and more. Each style consists of
    unique techniques, strategy, and combos. Simply put, if you don't know
    a style, you cannot win. So it contributes heavily to gameplay.

    Here is an outline of all styles known by me:

    K-style: Stands for "Korean Style". It was the first style ever
    invented since it was created by the Koreans who played the very first
    beta of the game. It is also currently the most widely known and used
    style. The primary moves of k-style are called "butterfly" techniques.
    They go on to double butterfly, triple butterfly, insta-sword, meteor
    fall, etc. All techniques in k-style involve block canceling. Block
    canceling is the act of using block in order to cancel an animation and
    perform another action immediately after with less delay.

    M-style: Stands for "Monk Style". This style was named after the player
    "Monk" who exploited the games glitches to achieve insane slashing and
    blocking speed. Monk style consists of "Four Divine Gates". The motto
    for Monk Style users is "Go beyond the limits." Each gate is used in
    different fighting situations and represent the directions of a compass
    North, South, East, and West. The Four Gates are "Tortoise
    Gate"(Perfect blocking technique),"Dragon Gate"(triple butterfly with
    insane speed),"Tiger Gate"(Traveling butterfly technique so fast dashes
    are silent and the player barely leaves the ground), and "Phoenix
    Gate"(Perfect ground slashing technique). All of the Monk Style
    techniques involve moving so fast that your character animation
    freezes.

    D-style: Stands for "Dagger Style". This style uses dagger to its
    maximum by spamming slash and dash as fast as possible because daggers
    are very low delay weapons. The style also includes unique moves like
    e-lunge(extended lunge) and hell climb(wall climbing technique).
    E-style: Stand for "European Style". Apparently invented(or blamed on)
    Europeans, this style involves running rolling and tumbling around
    while spraying opponents with machine guns never using sword.

    Psy Style: Stands for "PsyLight Style". Named after PsyLight(me) by my
    students. This style only exists on private servers with Dual Giant
    Swords. I created this style myself and many people use it today. It
    focuses mainly on using hold & release timing, dashes, and jumps to
    cancel out slashing animations on Dual Giant Swords. It allows people
    to use the highest delay(slowest) swords on private servers. Giant
    swords cannot block or flip like normal swords but can be used in
    offensive and defensive situations with proper training. Also, since
    the swords cannot block, without proper training, anyone using the
    swords may find themselves knocked back or helpless. Psy style allows
    giant swords to hit faster than butterfly techniques and never receive
    knockback. When it comes to guns it mixes k-style gun techniques with
    the slashing techniques of psy style.

    There are more styles than just these few.

    Aside from styles, there are also game types such as Deathmatch, Team
    Deathmatch, Gladiator, Team Gladiator, Berserker, The Duel Match, and
    Quest. Most of the time, people just quest for fun. After reaching a
    "Pro" status, there is no need for questing.

    Inside of the main game types there are also mini-games that people
    play and traditions that are followed. Over time players learn the
    traditions on Gunz. Typically, your skill is judged on how well you
    perform in different game types & situations.

    The Duel Match is a game mode that allows you to go 1 on 1 with any
    opponent that joins the game. Within the 1 on 1 setting, rules are
    traditionally declared before the fight begins. This is often stated by
    typing one of the following: bnb, snb, b, s, is, or ig. The first b in
    "bnb" and "b" stands for "Both" which means both sword and gun. The nb
    in "bnb" and "snb" stands for "nonbow" which means the players do not
    bow before fighting. In any other case, the players bow to each other
    as a sign of respect.

    The Terms "is" and "ig" refer to a mini-game that pros play. It is
    called "insta" and it can be played with sword or gun. In order to
    play, the opponents try and flip one another. Whoever gets flipped
    first gets the first turn. When the first to go has been decided, they
    flip their opponent and either try to slash them to death or shoot them
    to death before they hit the ground depending on whether it is an
    insta-sword or insta-gun game.

    There are also mini-games that the Game Masters host. They include
    games like Hide & Seek where the players are not allowed to wear any
    armor or equipment and have to hide. The Game Master then kills off as
    many people hiding as he or she can find until only one remains.

    DESIGN

    +Unique and innovative elements that make Gunz a good game
    -Abilities
    The structure of Gunz is so unique because of the ability of your
    character to instantly execute moves that you command it to do. There
    are delays set on animation so that the characters cannot abuse certain
    aspects of the game as well but things like block animation canceling
    were put in so that reflexes could be put to use. The controls are easy
    to understand because they are logical. The idea to add dash by double
    tapping a direction or the ability to wall run or flip off of a wall
    using the jump key(space bar) was natural for players to use. Also, by
    letting certain animations to be countered by other animations, MAIET
    allowed room for styles of fighting and wall climbing to be developed.
    Elements can also be purchased from the store that have various effects
    on players that do damage over time or slow opponents down.

    -Fighting
    Gunz is an amazing game due to the unique capabilities of players
    when in a fight. People have a chance to move out of the way of bullets
    and switch between weapons quickly unlike other FPS's or RPG's. Also,
    The game is extremely well balanced. The fact that a level 1 can take
    out a level 99 is ingenious. When people play gunz, they play real
    people most of the time instead of questing/grinding the whole time.
    Everybody knows that grinding is the worst part of any RPG.

    -Interface/Ranking
    Another useful aspect of the design of the game itself is the easy
    to use interface and ranking system. Text highlights when the mouse is
    over a box. The lobby has a button that takes you to an item shop shop
    and a place to equip purchased items. Items are easily equipped by
    double clicking or dragging & dropping which makes it easy to use. Game
    types are shown in the lobby along with your player stats so that you
    know your level, experience, money, hit points, armor points, and what
    type of games are available for you to play. There is also a ranking
    system on the main website where you can see your standings with other
    players.

    +Levels
    -Quest Levels
    The levels of gunz link together by a teleport during quest mode.
    When questing, the party must beat each level before progressing. Each
    level shows a new part of the same themed map and spawns bigger,
    tougher enemies as well as more smaller enemies.

    -PVP Maps
    Generally, different maps favor different game types. Bigger maps
    favor sword matches and smaller maps favor people who use machine
    guns and grenades. The Duel Match is held in a map called Hallway which
    is just a great hall map which is perfect for dueling. Many of the
    bigger maps have giant pitfalls which are fun to flip people into or
    fight over by using wall cancel to stay in the air.

    +Challenges
    -Players
    Since 90% of the game is multiplayer, it provides opportunities to
    put yourself up against the pro's. However you aren't so great of a
    player and you aren't looking for such a tough challenge, there are
    beginner channels that allow you to play with other beginners.
    -Maps
    Some maps are difficult for new players because it is easy to fall
    off of the map and commit suicide.
    -Bosses
    Quest mode allows you to sacrifice quest items earned in normal
    quests in order to fight boss monsters.
    add a comment Add comment
    [August 21, 2009 04:45:52 PM]
    SUMMARY

    In Gunz: The Duel, the player you use is viewed from a third person

    over-the-shoulder chase view. You start off as a person that has the

    ability to run up walls, dash, wall run, flip people with a sword,

    slash with a sword, or use a gun. The objective of the game is to get

    as many kills as possible in order to gain experience. Games are hosted

    by players on the Gunz server and a player can join any match they

    want.

    GAMEPLAY

    Feelings while playing
    During gameplay, I felt excited whenever I heard the satisfying

    "beep" of my hit counter going off every time I landed a hit on an

    enemy. Seeing the hit counter go off multiple times and forming combos

    is exciting because if you're good, you can hit them so fast that they

    cannot hit back due to the animation the enemy gets in once they are

    hit. It's exciting to play because it takes a great deal of skill to

    land successful hits. Opponents always know how to block as well as

    dash, dodge, & tumble out of the way.

    Storyline
    Since the game is totally online, there is no actual storyline.

    There is a quest mode that has various monsters for you to kill just

    for fun or to test your skills against boss monsters. However, if you

    are a true pro, there is no point in questing because quests are too

    easy and you can level up purely off of other players. Quests do not

    give much experience either.

    Maps
    The maps are well designed for the Gunz style of fighting. There

    are lots of places to wall run or wall cancel, and lots of places to

    fall to your death. If you're good enough, you can have midair fights

    with other players over huge pitfalls.

    Fun?
    Gunz is fun to play from the get-go. There's almost no limit to

    what you can do. Every player is given an equal chance and you always

    have the opportunity to improve and test your skills against the pros.

    Interesting?
    Definitely. Gunz deserves its own gaming category for being a cross

    between an RPG and an FPS with unique ways of fighting that involve

    animation canceling.

    Social interaction?
    Since I've been playing a while, when I logged on, lots of people

    were saying hello to me. I'm part of a clan and everyone just has fun

    and socializes in clan chat. Other players that don't know me at all

    and have just joined get fairly upset when I beat them though...

    Pace?
    The second I entered my first match today, I jumped right into the

    action. The game is extremely fast paced and requires insane finger

    speed and timing. Once you get into the flow of the gameplay, analyzing

    opponents actions and taking proper measures to counter them, there's

    nothing like it.

    This entry has been edited 1 time. It was last edited on Aug 21st, 2009 at 20:36:40.


    add a comment Add comment
     
    Status

    PsyLight0150's Gunz: The Duel (PC)

    Current Status: Playing

    GameLog started on: Thursday 20 March, 2008

    Opinion
    PsyLight0150's opinion and rating for this game

    This is the best game I've ever played in terms of the display of talent and skill of players. I absolutely love the style of play and the freeform ability to create new ways of fighting.

    Rating (out of 5):starstarstarstarstar

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