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ewligon's Super Paper Mario (Wii)
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[August 23, 2009 07:33:27 PM]
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Summary
In Super Paper Mario, Count Bleck and Natasia force Princess Peach and Bowser to marry ripping a hole in the worlds. This hole will continue to grow unless Mario stops it by finding 8 pieces of the pure heart. The story features classic Mario characters, such as Mario, Luigi, Bowser, and Princess Peach, as well as new characters, like the pixls Tippi and Thoreau. Players progress through levels much like they do in Super Mario Brothers by completing jumping puzzles, jumping and throwing adversaries, collecting coins, and fighting bosses. But this game adds a new twist—the ability to switch between 2-D and 3-D allowing the player to bypass difficult elements by switching dimension.
Gameplay
I played this game for about two hours, long enough to finish the first chapter, so I could get a sense of the pace and pattern of the game. While the game is reminiscent of Super Mario Brothers, it had different elements that I enjoyed more, like the ability to change dimensions, and less, like the extensive narrative buffering the play in the game.
I found it odd when characters designed to guide Mario through the world referenced me. I was labeled as the one you cannot see, which made me feel weird—like I’m in the Men in Black sequence where beings are shooting marbles with different worlds, but the worlds are telling me how to play with them. It just felt a little odd.
The ability to switch from 2D to 3D was interesting by adding a new complexity to the world. This ability made it much harder for me to die than in the other Mario Brothers games I have played, which is actually kind of nice in some ways. By switching to 3D, I was able to avoid some of the adversaries and get through tricky spots without much effort. I was also able to see what was ahead of me, something I can’t do in 2-D.
In addition, the design of the game with line drawings and geometric shapes was intriguing. For instance, 2D rectangles spinning on an axis would transport Mario in certain instances. The rectangles would align and move him around both horizontally and vertically.
I was most annoyed with the story being forced on me. Having played Super Mario and Super Mario 3, I was really surprised that so much time was spent on the story. It took 45 minutes just to get to the point where I could control the character. By and large the game is enjoyable, but I’m getting frustrated with the story.
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ewligon's Super Paper Mario (Wii)
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Current Status: Playing
GameLog started on: Saturday 22 August, 2009
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