|
bccutler's Super Mario World (SNES)
|
[August 24, 2009 04:58:17 PM]
|
GAME PLAY:
Not that I have progressed a ways into the game, the levels have gotten more and more difficult, and it is taking longer and longer to complete each level. I have already been through a variety of environments, from water to fire, to caves and flying in the sky. I have battled a range of enemies from what appear to be turtle shelled insects, to fire spitting flowers and ghosts.
I have reached the point where Mario gains access to different power ups, giving him special powers such as thew ability to shoot fire balls, fly, or be invincible. The progressive nature of the levels allows the player to get used to the controls for a while before it brings on the harder challenges. I have also reached a point where the game offers multiple endings for each level through the use of hidden keys and keyholes. This offers a dynamic aspect to choosing how you play the game. You can play do achieve secrets, or simply to beat the game.
DESIGN:
The game is broken into three different views. The game board view shows you what levels you have beaten, and where you are headed in relation to where you are. The global view shows you all of the game boards in relation to each other, and the actual game view is within each level of a game board.
The tone of the gameworld is magical, with vivid colors, energetic mystical background music full of chimes complete the effect. The game is set up with several reward structures, including bonuses for completing levels in the shortest amount of time, finishing with power ups intact, and you can collect bonus points at the end of each level which add up to give you bonus games in which you can earn extra lives. After each boss is beaten, there is a cut scene to show the bosses castle being destroyed, and to provide a break in between world maps to symbolize a milestone. Immediately after cut scenes, there are save points.
add a comment
|
[August 24, 2009 04:45:50 PM]
|
Forgive me if this seems rushed, I am typing it ALL OVER after this website/my browser LOST BOTH POSTS.
SUMMARY:
Mario is a simple two dimensional side scroller where you play as the main character Mario. The game is geared toward children and has light hearted music, bright colors and fairly straight forward gameplay. It is entertaining for all ages, and provides hours of challenging puzzles and obstacles.
GAME PLAY:
When I was playing the game I felt years younger, as I had this game when I was a child. The characters are out of place,a plumber chasing a princess through a magical world of enemies. The story is not very closely followed through the game, you just work toward an ultimate goal of reaching the end to save the princess.
This game is a lot of fun to play. Although the original obstacles have lost their challenge, I enjoy competing against the clock to see how fast the levels can be beaten. Me and a friend will sometimes race each other to see who can complete the entire game faster. This brings all different aspects of the game to life, and of course relies on the flow of the game to keep moving.
add a comment
|
|
|
|
bccutler's Super Mario World (SNES)
|
Current Status: Playing
GameLog started on: Monday 24 August, 2009
|
|