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schaver's Elebits (Wii)
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[January 9, 2007 04:37:58 PM]
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The premise of this game is basically like a game of hide and seek on steroids. You're awarded a certain number of watts for capturing the different kinds of Elebits, and once you have enough of them you clear the stage. That's not the only point of gather watts, though. You can also use them to turn on appliances and electronics and make more Elebits pop out, except the ones that appear as a result are used for powering up the game's main weapon, the Capture Gun, so you can lift up heavier objects in a Katamari Damacy-esque manner.
This game, however, is much bigger than Katamari Damacy. Although you never wind up picking up islands and clouds to try to shake out Elebits, you do get to pick up your house and toss it around to dislodge any of the hidden creatures. It's a ton of fun and levels like the one I just got to (the Kitchen) offer a surprising amount of challenge. I'm having a tough time not making all kinds of noise (since my normal strategy is "yank everything off the shelves as quickly and haphazardly as possible to make Elebits pop out"), but I think in another try or two I'll have it down.
More later!
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schaver's Elebits (Wii)
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Current Status: Playing
GameLog started on: Tuesday 9 January, 2007
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