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Metrofreak's Grand Theft Auto - San Andreas (PS2)
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[September 23, 2009 09:06:04 PM]
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Played for half an hour today, I have mixed feelings on this session.
On the one hand, I feel I'm making less headway with missions and such. I only completed two missions today, and failed another.
On the other hand, I feel I'm beginning to accrue enough 'toys' that I can begin to enjoy the game more outside the context of missions, and make use of the sandbox. I have access to enough money and weapons that I can wander about and do what I please. Though I've yet to get hold of such things as rocket launchers or assault rifles, I can start massive firefights with the police, or rival gangs. On the down side, Missions are becoming longer and more tedious, and are moving out further from the hub that the Grove street cul de sac began as. So the game is becoming more tedious, but at the same time, more possibilities are opening up and the game is becoming more fun.
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[September 21, 2009 10:40:18 AM]
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I continued to play San Andreas today, playing for a half hour, and continuing through the Grove Street missions. So far, I have been introduced to places to acquire guns, which makes dying a lot less of a big deal.
I find myself annoyed with the loading times, considering how the game will load a cut-scene before I'm allowed to input to skip it. This annoys me, as the game is taking time to load content that I do not desire to see. I also found that I could not find an option to turn on subtitles, which would be appreciated, considering how many characters like to talk during car chases and firefights, which results in a lot of words and sentences being punctuated and interrupted with gunfire and crashes.
The AI of my allies from Grove Street is also somewhat of a concern. They can shoot and run just fine, but they are incapable of good path-finding, getting stuck on corners, or getting lost, requiring me to go back and get them. They are also programmed to stick to one car, which can result in problems. For instance, if I begin a mission in one of their cars, then even when the car is on the verge of explosion, they will not exit the vehicle, even after I exit and start running for my life. This has resulted in at least two non-death mission failures, and I suspect will continue to do so.
It is still easy to abuse early weapons to excel in the game. For instance, when saving Sweet and his Girlfriend from some Ballas gang members, it was challenging to take them out with your pistol, but easy to mow them down with a sub machine gun.
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[September 19, 2009 04:11:20 PM]
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I restarted GTA: San Andreas today, going from the beginning of the game, as I did not have any of my old memory cards. I skipped most of the cutscenes, as I do remember the gist of the story. CJ comes home because his mother died, and finds the family to be in a spot of trouble, begin game.
I found the game to be rather harsh and unforgiving in terms of difficulty. The game seems to encourage you to cheat, or rather, to bend the rules to solve your problems. I found it annoying how in one of the Ryder missions, where you must clear out a drug den, it is almost impossible to take on all the enemies in melee combat simultaneously. It's much easier to take the time to go out north, run over rival gang members, and take their guns. The system also seems to encourage you to do this by the injury and arrest systems, which strip you of money and weapons, forcing you to find new ones.
I also found myself annoyed at the checkpoint system. Once you fail a mission, you can go back and pick it up again. However, in introductory missions, a lot of the objectives are to show the player game elements, like the barber shop. On the Ryder mission, I died twice in the drug den, but before that, you have to spend some money and get a haircut. Having only failed the drug den, I had to pay the barber two more times, which was aggravating.
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