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CWEberhardt's Grand Theft Auto - San Andreas (PS2)
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[September 24, 2009 12:19:38 PM]
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Well, today I did a few more missions, got to a point where I kept failing, then decided to roam the city instead. I discovered the vigilante missions and realized it was the first (and only) thing I had found for your character to do that could arguably be construed as good. The only other ways to make money and progress is via breaking the law, then again you still have to break the law to start the vigilante missions anyway. The game feels more and more like an RPG with one class choice. There are a very limited number of ways to interact with the world, and despite the game’s supposed “freedom”, all of the choices limit you to the one role your intended to play, that is a thieving violent murderous gang member.
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[September 22, 2009 12:55:33 PM]
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You know, yesterday I was pretty much thinking that a lot of the game’s negativity is derived from the things that the game allows you to do, rather than what the game makes you do. I suppose a lot of that was simply because I had been spending that time messing around and not following missions since I didn’t have a memory card. This time around I got to where I had to start tagging different places. Though the previous missions were more of a situation you got thrust in, or simply a demonstration of the different game mechanics, it is pretty obvious by the tagging mission that the game thrusts you into the life of a character with certain motivations. Though I am aware this is simply a tool to create a compelling story, I suppose such a thing could be hazardous to impressionable people given the subject matter.
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[September 21, 2009 03:59:47 PM]
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Now I would assume that most people in my position have heard anything and everything about the questionable content in the GTA series. I knew all about what was in store. From the beginning splash screens on there were all kinds of racial stereotypes, acts of violence, breaking of the law, blah blah blah. You are obviously shown a lot of things in the game that we deem inappropriate in real life. The more important thing for me is whether or not the game is doing that to try and influence my real life views, or just play on them for my entertainment. For example, when I am told right off the bat to get on the bike, I stand there hopping around for 15 seconds trying to find the button, then when I finally get on, I run directly into a passing car getting knocked into the middle of the street. I then decide to just jack the car that hit me, and drunkenly swerve into lamp posts and people until I get where I needed to go. The whole thing was just so ridiculous and without consequence that it made me laugh. Does it make me think it’s ok do to it in real life? No. The fact that I understand it as being so contrary to reality is imperative to me finding the situation funny to begin with. This is just me though, and I play a fair amount of videogames. Though I may have some part of my mind trained to digest fantasy in a particular way, I can imagine someone without years of conditioning to have a different reaction.
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