Summary
Super Smash Brothers is a game way before it’s time. In this game you select Nintendo characters and participate in either a free for all or team battle fighting scenario. In the game to object is you use your character to kick punch and use special attacks to kill your opponent the most in the allotted time or until they run out of lives. The game also offers a one player campaign mode where the player will fight their way past multiple opponents, and sometimes teams of opponents, in an effort to defeat “The Mater Hand”.
Game play I
Super Smash Brothers has always been a favorite game of mine. When playing the game my roommates and I are actually pretty competitive as we all like to think of ourselves as pretty good at the game. Everyone chooses a character who they think they are good with and we take off the stage selection option to make the stage completely random. Once the game starts we all start with 5 lives and proceeded to try and kill each other by any means necessary. All of the players have special attacks that give them a different kind of attack versus other players. There are also items in the game in which players can either heal themselves or use them to hurt the other players.
In our game we like to turn the items off as we think that many of them give an unfair advantage to the player. I personally like to use Kirby as my character. Kirby is able to jump much more than any other player so he can easily perform aerial attacks when players and trying to get back onto the level. I use this to my advantage and kick players downward in the air to get an easy kill.
Game play II
For the second game play I went through and played the campaign mode. The campaign is set up in a way to where you always face the same opponents but their difficulty varies by the difficulty that the player selects when starting the campaign. The campaign mode is not just fighting one opponent at a time however, like many old fighting games. In this game you have many allies that fight with you against harder, and usually larger, opponents. Also many a few times there will be a team of foes you have to fight. Although usually they are not very difficult individually, fighting many of them can be.
There are also small mini-games in the campaign mode. In these games the player must either “board the platform”, “break the targets”, or “race to the finish”. The player must do these things in the given time limit in order to get the extra point bonus. If you complete all of these mini-games with every player in the game, you can unlock a secret character. This is also the case if you beat the game with every character.
For the final battle you fight “the master hand”. Unlike the other characters in the game, the hand is not a Nintendo character, he is a gigantic gloved hand that flies through the air shooting and trying to squash the player. This battle also differs from the other as the hand is not able to be killed like the other opponents in the game. The hand has a fixed amount of health and once you hit him enough and get him down to 0 the hand explodes and the game is over.
Design
The game design in Super Smash Brothers is great. The players are usually familiar with all of the characters and to see them fighting each other makes from game play that never gets old. The interface of the game and choosing character and stages is all very easy to do and setting game options is as simple as a few clicks. The game offers great diversity by giving each character their own special moves and almost every character their own interactive stage. Although these stages offer no “home court advantage” to the player, they are all still fun in their own accord.
The music for the game is also great. Each stage has its own soundtrack that matches well with the game play and to that courses character. For example, Hyrule Castle plays music that a player may have heard from the other Nintendo game “Legend of Zelda: Ocarina of Time.” The music is upbeat and dramatic and adds a lot of the games play of the game. Also the characters audio reactions add a lot as well. When a player make a strong attack they seem to yell, where as if they get smacked off the screen you hear them scream in pain as their voice fades as they get smaller and smaller in the distance.
One of my favorite aspects of the game is that the replay value is wonderful. Not just the multiplayer, but the unlockables in one player mode will keep the player entertained for hours. The player must beat the game with all the characters, beat the mini-game with all characters and play enough multiplayer matches to unlock all the secret characters in the game. The multiplayer also keeps players well entertained as players get better the game only provides more challenge by player having to figure out which character does better against your opponents attacks. All and all I would say that Super Smash Brothers has to be one of my favorite games ever.
add a comment
|