Wii Sports
Wii
SUMMARY---===
What an innovatively fun method for utilizing the Wii’s motion sensory controls! As one of the earliest games for the Wii console, it is the epitome of what is possible when you get up from the couch and put some motion into it!
After years of having a single motion-sensory console reach mass popularity, the Wii was released and warmly welcomed! Wii Sports utilizes the motion-sensory capabilities, and combines it with the common multiplayer aspects which are both popular and common of Nintendo. The game is almost perfect in its attempts to immerse the player in a sports world.
GAME PLAY---===
Of course, as one of the first games for the Wii, Wii Sports is designed to ensure that the motion sensitivity of the Wii is pushed to the max. All of the games require the use of the Wiimote and generally all of them would require that the players stand in a fashion similar to the sport which they are playing.
Bowling seems to be the easiest game for an individual to play, and seems to be the easiest to develop. It requires the player stand in the appropriate form, while holding the Wiimote in the manner that they would to roll a bowling ball. Although the game recommends having the controller in front of your face prior to rolling the ball, similar to the style of professional players, it is not required. You could throw the ball in a frenzy fit if you’d like, as long as you ensure the Wiimote is held in your hand, and the proper (and both conveniently placed and non flow interrupting) buttons are pressed. The game’s engine will do it’s best to mimic your movements with the Wiimote in hand, and will determine how your Mii (or Wii Avatar), throws their ball, and get points accordingly. Or you could also sit down lazily and flick the Wiimote carelessly and get strike after strike like my younger brother.
Boxing is another of the more interesting games playable in Wii Sports. This game requires the use of the Nunchuck, an attachment device for the Wiimote that also utilizes motion sensitivity, to duplicate the left hand as the Wiimote emulates the right (or vice versa if left-handed). The commands for this game are extensive, as is comparable to real boxing. The player has the options for ducking, throwing uppercuts, swift jabs, and blocking. All of these attacks are dependent on the movement of the Wiimote and Nunchuck. The accuracy of a player’s hand movements is generally good, but of course the more accurately you attempt to emulate Mike Tyson, the less the Wii will be able to track your motions. Or you could also sit down lazily and randomly swing the controllers and get consecutive KO’s like my younger brother.
Regardless of your play style, this game is amazingly fu. The only drawback is the occasional inaccuracy caused by the Wiimote and Nunchuck. It gets frustrating knowing that in real life, you could easily defeat your opponent in boxing or whatever sport it is, while you lose in the game due to the occasional inaccuracy in the WiiSensor’s reception. Still, amazing game!
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