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nknichol's Civilization III (PC)
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[October 19, 2009 05:24:19 PM]
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GAMEPLAY
After getting a lot further in the game, I had control over dozens of cities. This slowed down each turn considerably. During each turn you receive messages from each city, for example, if the city is in civil disorder, or if the city completed what it was working on. If you have 20-30 cities then this part of the turn can take a while. You get the same affect with a dozen or more automated workers.
DESIGN
One cool element in the game is your group of advisors. You get an adivsor for the different main sections of your government; they help with finances, diplomatic relations, science, culture, and other things. The diplomatic advisor deals with all foreign relations. From there you can view which county is war with who, as well as who has certain pacts with other countries. The advisor also lets you communicate with the other nations to declare war, set up trade agreements, set up mutual protection pacts, and open borders.
Another important advisor is the science/technology advisor. From that screen you can view what you want to research, how many turns it will take, and what each technology allows you to do. You can also automate the process in order to research everything up to a certain tech.
The board of advisors, in addition to everything else in the game, allows you to control almost every aspect of your civilization. This provides for an extremely interactive game.
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[October 18, 2009 11:03:38 AM]
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SUMMARY
The goal in Civilization is to create a civilization from scratch that is better than all of the opposing nations. A victory can be granted based on several different conditions: complete the space race, eliminate all other nations, control a certain percentage of the population or land, or by gaining a large amount of culture (culture determines the influence a particular city has on its surroundings). It is a turn-based strategy game and each turn you decide what to research, what to build, and what your workers and combat units do.
GAMEPLAY
Civilization isn't like an ordinary game. There is no plot or story, no main characters, and no quests or missions. Basically, you are just trying to build an empire that is better than all of the others.
The feedback structure of the game is fairly good. You are sometimes awarded gold for taking over enemy cities. Researching new technology unlocks new abilities , buildings, and units. If you lose a city, then you lose the resources that city brought in, as well as any effects caused by Wonders (special buildings) in that city. Another important form of feedback is your people's happiness. Happier citizens will produce more and it will prevent civil disorder.
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nknichol's Civilization III (PC)
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Current Status: Playing
GameLog started on: Thursday 1 January, 2004
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