Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    Pysis's Luigi's Mansion (GC)

    [October 18, 2009 04:42:42 PM]
    GAMEPLAY

    I played further into the game and found there were a lot of rooms to enter. This is one of those details that adds to the completeness of the world of the game. Each room has a lot of miscellaneous objects you can interact with that are added for aesthetic and other pleasure. Each room is designed like what one could have in real life (if one had a mansion with lots of space) and is what I alsi liked about this game. The themes the ghosts had with each room was detailed, although the fight process was usually one of three style, capture, disable and capture, or boss battle. I also like the idea of mini actions you can perform that will aid the side missions of the game. Like getting more money in the end for a bigger mansion (high score), where you can find secret treasure rooms or slightly hidden objects that give you a monetary boost. There is also the side mission of capturing all the boos that are hidden in each room, which will ultimately give you another monetary boost. I liked the fact that your vacuum can also control elements, but only three were available. There wasn't very much narrative progression except for between areas the mansion would change overall a little bit and effect your gameplay. The game was fun to play, but in this one it is hard to be a perfectionist because there are millions of possibilities to mess up. Like getting hit you have to recover all your coins, and there are minuscule amounts of money that can be missed in any of the tens of objects in every room. But you get a lot of money and you feel happy. Besides that I don't know how much better the game would be if it were two player, but this one was one player and I was fine with that.

    DESIGN

    So the main point I relish about this game is the core game mechanic. It could be grouped loosely with an FPS type game but the fact is it's different. I enjoy the fact that it's a different style of gameplay by sucking up the ghosts and there is a lot of an art in doing so. That was probably the most innovative element of the game and as the sole mechanic, there wasn't but else. But what else was there was the aesthetic design of the game. The careful detail that went into sculpting the objects and placing them in the mansion in various fashions was immense, creating the theme to each room. It felt like real rooms down to the small knick-knacks that can be manipulated for fun. Each room was built like that and that distracts you from realizing you have a very small action set in each room, but that each action you can perform has multiple and unique possibilities to each room. Lie you have an interact button which may cause you to bump a piece of furniture or open a door, but in some rooms it will make an instrument play or reveal a secret. That did all this and set a very definitive tone for the game world, which by adding only a light story to the game, completed the pleasing audiovisuals to the game. Now the game world was mostly linearly traversed, where you have opened rooms you can go back to later and reap new benefits. I responded well to the game's rewards structure, mostly by collecting the money which made little difference until the end of the game, so they were like little rewards. I did play carefully to I would not get hit and lose money or die and have to start back again. There weren't so many types of challenges except the same ones with different rewards, like instead of money getting Mario's items. The game was only as complex as the mechanic provided reactions for every one of your limited inputs. The games interactivity was a little lower than normal when you walk around and explore which may require memory, or fighting ghosts which requires reflexes. The game kept me interested by revealing a small portion of the plot here and there, and that is wasn't too big of a game, but also because each room could be totally different from the last with providing unique challenges. So overall it was a good game, it could have had a couple more unique side missions than expanding on the existing ones, and maybe more plot but with the present story I think it would be hard to develop any more.
    add a comment Add comment
    [October 18, 2009 04:16:18 PM]
    SUMMARY

    In this game you are Mario's brother Luigi who has gone to a haunted mansion and discovered that Mario has been kidnapped. He proceeds to try to rescue him by navigating through the mansion and gaining any information he can find. He meets with a lot of resistance with the ghosts that inhabit the mansion, but Dr. E. Gadd has volunteered the use of his Poltergeist 3000 to help Luigi defeat the ghosts. As Luigi sucks up the troublesome ghosts, he also collects money from random places, adding to a total for the side objective of the game. He goes through groups of areas capturing portrait ghosts, like bosses, to make progress and get to the bottom of the mystery.

    GAMEPLAY

    So to start off, it was nice to see another character have a more serious role in the plot although from a technical perspective this doesn't change much. I like how the game started off leading you into the story with a small cinematic and an easy room. The gameplay is not fast-paced most of the time so I can take my time and collect everything I want or explore some more. The story was nice a light through the game, somewhat present in between area transitions. The flow it created was good by inserting small movie animations to show you are performing a key action (no pun intended), like opening a door to a new room. It also keeps you aware that you are entering a boss battle by appearing in a different arena and seeing a different fight tactic from that particular ghost. This game was interesting to play mostly because of the aesthetic work done in it. It creates the whole world with very detailed objects that you would find in a haunted mansion, the actions of the enemy ghosts, and the audio creating a spooky ambiance. The fact that you suck up the ghosts and put them into pictures was an interesting bit to the story. One of my favorite parts is that you get to collect money, which doesn't have much use until the end, but it is still one of those rewards that keeps you going.
    add a comment Add comment
     
    Status

    Pysis's Luigi's Mansion (GC)

    Current Status: Finished playing

    GameLog started on: Friday 16 October, 2009

    GameLog closed on: Sunday 18 October, 2009

    Opinion
    Pysis's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstar

    Related Links

    See Pysis's page

    See info on Luigi's Mansion

    More GameLogs
    other GameLogs for this Game
    1 : Luigi's Mansion (GC) by hendcross (rating: 5)
    2 : Luigi's Mansion 3 (Switch) by dkirschner (rating: 5)

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014