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PsyLight0150's Super Mario Land: 6 Golden Coins (GB)
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[October 19, 2009 10:36:18 PM]
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GAMEPLAY
Super Mario Land 2: 6 Golden Coins has an interesting gameplay experience. Especially when fighting bosses. Bosses are killed by jumping on top of them but they move faster each time you hit them. The only boss in the game that takes more than 3 hits to kill is the last boss, and even so, it takes 3 hits to move him up to the next stage. One would think that this creates less of a challenge, but the bosses can move extremely quickly and you must go through an entire level before reaching the boss.
Gameplay is based mostly on running and jumping. One feature of the gameplay I really enjoyed, was the ability to get a little extra height on the jump by holding up on the D-pad. While jumping. Another factor that gives the player more control is the fact that Mario only jumps as long as the player holds the button down. This makes shallower jumps possible in areas with low ceilings.
DESIGN
Levels in Super Mario Land 2: 6 Golden Coins are designed to trick you into hitting spikes or falling through pitfalls. Power-ups are few and far between but coins are everywhere. Mario can only hold 999 coins at a time and if the player finds enough bonus rooms, ends up wasting a lot of coins if they are not spent. However, there is a store that chooses prizes for having a certain amount of coins. The best thing you can really earn though are more lives.
The levels are also designed with low ceilings. There are many features that the developers added to the game that make it more challenging. For example, goo that Mario has to swim through that is thick and hard to move through, enemies that shoot projectiles, water that is easier to move through than goo (but still difficult), conveyor belts, spinning blades and spikes, bubbles Mario can fly in, etc. The general challenge created by the environment itself makes the game addicting and fun to play.
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[October 19, 2009 10:08:19 PM]
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SUMMARY
In Super Mario Land 2: 6 Golden Coins, you play the famous Nintendo character, Mario. The game is a platform in format and you use Mario to interact with enemies of various types. The main method of getting rid of an enemy is by jumping on top of them.
GAMEPLAY
Since the method of destroying enemies in mario is mainly just jumping on top of them, the gameplay is difficult. The player is forced to get close to enemies and if the player does not land right on top of them, they loose health and shrink. The game is also difficult because even with the highest level power-up, Mario can only take 3 hits.
The game overall is hard to understand. There seems to be no storyline but killing bad guys and getting to open a secret door at the center of the island. There is no good reason for Mario to even be on the island in the first place and levels are played as the user chooses. There are different areas with different stages but they do not need to be played in any particular order. One aspect of the game that I really enjoy though, is how the level designers added extra stages to each area that act as shortcuts. Also, each level is full of secrets and some have unique properties like goo, floating in bubbles, or swimming underwater.
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PsyLight0150's Super Mario Land: 6 Golden Coins (GB)
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Current Status: Playing
GameLog started on: Sunday 28 March, 1999
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