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ALAZAKIS's Super Columbine Massacre (Arcade)
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[October 29, 2009 02:35:50 PM]
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After successfully completing the cafeteria mission, I spent maybe 45 minutes searching the area looking for students to brutally murder as I could not figure out how to complete the next objective. The whole time while playing the game I had a dull and annoying experience trying to extract the meaning the game designers had intended for the player to understand. I feel like the game over stressed the violence and how horrific the incident was, similar to beating a message into the players skulls. The point was that the game designers were trying to give off their own artistic message, unlike large game studio productions.
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[October 29, 2009 09:41:24 AM]
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As I progress through the game the most annoying and trouble some part (as a gamer) is the mission to blow up the cafeteria. It is made so that if you touch the guards it is an instant failure and cannot plant your homemade explosives. This game also makes me question if the actual teen responsible for the attack had this many weapons at his disposal. I also ponder if this game could possibly encourage another attack, I will evaluate after beating the game.
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[October 29, 2009 12:03:49 AM]
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During my first experience with Super Columbine Massacre I was fairly confused at how popular the game is and why so many people wanted to play it. The incident was horrific and yet so many individuals wanted to massacre a bunch of "innocent" students. I tried to understand the public obsession and if perhaps this popularity was due to fasination with brute violence. In any case while playing as the shooter it was very odd to control a character brutally murder classmates even within the first 20 minutes
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