|
dbGamer's Call of Duty: Modern Warfare Reflex (Wii)
|
[November 25, 2009 09:10:49 PM]
|
Gamelog Entry 4
Call of Duty: Modern Warfare Reflex
Summary
In this game you do some basic training, then you’re off on a mission. You’re a special op soldier with a group of about 4 other guys. There are various weapons you can use and movements you can make. You’re given an objective and with help on the screen and commands from the other members you’re guided through the scenario.
Gameplay
Right from the start, this game had me hooked. They started off by showing you short clips about the state of the world and how it needed someone to help get the bad guys. Kind of recruiting you. Then it took you to a training area and showed you how to do the very basics like pick up you weapon, move and shoot. This was a very low keyed area. Then you had to find your way to another area with a skills course. This is where the intensity started to rise. No one was shooting back, but the instructor was yelling at you what to do next. After a few falls, and bumps into walls, you were able to complete the course and asked if you wanted to practice again or go on a mission. The mission was very confusing and for the most part I was just trying to stay in sight of the rest of the team. As it went on I gained confidence and started participating in the fights.
I liked the way it taught you the skills; slow at first then moved quickly to a high stress level. There was very little time to get bored. If you get killed, it backs up a little in the mission and you get to try again. There is often a hint on what you did wrong. Like “Watch out for the grenade warning”. (That was a good hint). The commands are pretty easy to get used to, but the view is frustrating. The line of sight is very narrow, and it’s hard to look around. It’s also hard to know who is friend or foe.
2nd Gamelog Entry
Ok, now I can move around and follow the action, most of the time. But how do you stay alive? At first one of my main goals was to stay alive, now that’s switching to figuring out some strategies to get through the levels. I’m not sure that I like the idea of getting used to dying. To just wasting lives to test new theories. Seems like the lives should be more valuable. Maybe they are at higher levels.
One of the ways that this game could be innovative is that the controllers are the WII controllers, so you just point them at the screen to shoot. I really like that. I would like to have the “gun” system to see how that works. I think it would be easier if it was more like a real gun.
Design
The design is pretty impressive. The graphics are great, and the sound makes you feel like you’re there. It really adds to the gaming experience.
I wish there were more tutorials on how to use the weapons. At one point I was expected to pick up a bazooka type thing and blow up some tanks. It took me quite awhile to figure out how to make it shoot. That started to get frustrating and take away from the game. The difficulty level was getting too high.
add a comment
|
|
|
|
dbGamer's Call of Duty: Modern Warfare Reflex (Wii)
|
Current Status: Playing
GameLog started on: Wednesday 25 November, 2009
|
|
other GameLogs for this Game |
This is the only GameLog for Call of Duty: Modern Warfare Reflex. |
|