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    sbking42's Left 4 Dead 2 (PC)

    [December 14, 2009 01:45:18 PM]
    Left 4 Dead has been largely described as the “demo” for Left 4 Dead 2. As an owner of both games, it is hard to say at the moment. L4D has a DLC campaign with supposedly more on the way plus tons of user created content, while L4D2 is still waiting for DLC, and user content is still almost nonexistent. That said, the new content of the sequel, from the new infected types, to the new items/pickups, new guns, and the addition of melee weapons really makes me wonder if I’ll ever play another game of versus on the original game.

    Left 4 Dead 2 takes place during the same zombie apocalypse as its predecessor, but several hundred miles to the south and about two weeks later. As four new immune survivors, Coach, Rochelle, Ellis, and Nick, you must battle your way through hordes of infected very soon after a mostly failed military evacuation. You can use a wide variety of new weapons to do this, including the new addition of melee weapons. My Steam account stats tell me that my favorite melee weapon is the katana – and I must agree.

    Versus mode is relatively similar to the original, with the two teams alternating between infected and survivors. The scoring, however, has changed to reflect the survivor progress throughout the levels. The best new feature of Left 4 Dead 2 is definitely the new types of special infected zombies. In addition to the old playable zombies (boomers, smokers, hunters) there are now three more (chargers, spitters, jockeys). This has greatly amplified the emergent complexity, especially in versus mode. Now there are some new strategies that can devastate the survivor team. For example, if the infected team spawns as a boomer, smoker, spitter, and hunter, or some other combinations, it is entirely possible to take out the survivor team in one wave. The way to do this would be to have boomer immediately try to boom all the survivors, drawing in a large horde of common infected. The hunter and smoker would then incapacitate two survivors while the others are distracted by the horde. Finally the spitter can spit a puddle of acid on the incapacitated survivors, racking up the damage.

    The aesthetics of the game is probably the largest change from the original. While the original campaigns took place exclusively in nighttime, Left 4 Dead 2 campaigns take place throughout various times of day, with noticeable but natural feeling weather and time shifts throughout chapters. With the exception of the end of the hard rain chapter, most campaigns have a lot of daylight. Unfortunately the game has therefore lost some of its creepiness in exchange for a more panicked feeling. But now there is a great destructive body aspect of the game. Zombies can have limbs/their head shot or chopped off, which is really satisfying compared to older first person shooters where after sustaining tons of damage the enemies look entirely unharmed. Also, there is a ribcage revealing effect when you spray common infected with shotgun fire. This effect looks very similar to the destructive body effects of Wolverine, and in both games I wish my computer could play at a higher resolution so that I could better appreciate the flying flesh.
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    Status

    sbking42's Left 4 Dead 2 (PC)

    Current Status: Playing

    GameLog started on: Tuesday 17 November, 2009

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    Rating (out of 5):starstarstarstarstar

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    More GameLogs
    other GameLogs for this Game
    1 : Left 4 Dead 2 (PC) by dkirschner (rating: 5)
    2 : Left 4 Dead 2 (PC) by jp (rating: 5)

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