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jp's Audiosurf (PC)
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[August 8, 2018 11:57:57 PM]
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This entry has been edited 1 time. It was last edited on Aug 14th, 2018 at 15:37:55.
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[January 11, 2010 10:22:11 PM]
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I've been meaning to buy this for a LONG time. I eventually did, almost on a whim. To be honest, I couldn't resist the sale price on Steam. That'll teach me!
The game is pretty much what I thought it would be, though I've been surprised by a few things that I wanted to write down so I wouldn't forget:
(a) I experimented with a few different types of music. I thought that techno music would work best in the game given it's use of strong and regular beats. Surprisingly, for the songs I tried, they turned out to be rather uninteresting to play. The better songs where those in which the tempo changes a lot. Rock and pop did much better.
(b) Yes, I know it's an Indie game and all that, but I was surprised by how "clunky" some of the interface seemed. I'm not saying that it's bad...rather that the design seemed kind of...hmmm...not slick and polished? Slightly disappointed by that, but hey..the game still works.
(c) I had no idea there were so many modes of play with powerups and all that. Most of them seemed really scary to me, so I mostly played the most basic one, which was actually relaxed enough that I could enjoy the music while still tense enough that I had to pay attention to the game.
(d) At times, I could have sworn that the game was "jerky". Intuitively I was expecting a very smooth experience (like you have in all the other music games), so this effect was quite strange. I'm not sure that the track actually hiccups, rather I think it might be a perceptual issue where it FEELS like its doing so based on the music (and the "bumps")
(e) I tried to load up a looong song (60 mins.). That failed. You can do tracks that are 30 mins though!
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jp's Audiosurf (PC)
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Current Status: Playing
GameLog started on: Saturday 9 January, 2010
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