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ryancain's Grand Theft Auto - San Andreas (PS2)
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[January 18, 2010 08:31:06 PM]
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Today I decided to try some of the cheats for this game. GTA has kind of become one of those games that is notorious for its cheat codes and by this point in the series the designers have taken this fact into account when creating them. I tried using them with the missions and with free play, so it seems that if you do wish to use the cheat codes while completing the game you will have to pick and choose which ones to turn on and off per mission. The use of them did take away a lot of the suspense, curiosity, and care with my character now that I could make him invisible, max out his stats, and gain entry into parts of the map that shouldnt have been available at my point in the story. It kind of ruined the rest of the game for me since I can now pretty much play all of it without spending hours running around killing, stealing, and making money over time.
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[January 17, 2010 10:56:52 AM]
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I spent most of today doing missions for Ryder, Sweets, and Smoke, which mainly involve driving them around as they kill Ballas and try to infiltrate rival gangs. The farther I'm going more and more stuff becomes available to use, I even bought my first piece of property (made a lot of cash from robbing places and people) and am starting to get a sense of where my character is located on the map. I got the bright idea of testing my knowledge of the island, so I hid the HUD and tried to drive myself home, but instead ended up at the airport. It was pretty cool to be able to hop in the Shamal, fly around until I saw the familiar bridges, eventually my cul-de-sac, and bail in mid air (not knowing initially that I had a parachute) and then parachute down a street over from where I was aiming for. This game has potential in the seemingly basic things it offers now that driving is getting easier (I'm not a fan of the dual-shock joystick, I prefer the arrows like in the other GTA's), I have some new clothes (like a leopard cowboy hat and a lower back tattoo), and Im learning to jump and climb to get places.
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[January 16, 2010 04:28:20 PM]
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This is not the first time I've played a version of the classic GTA franchise, but this is the first time I played San Andrea's, and after this I probably wont play it again. The creators seemed to get really excited about adding so many choices and possible outcomes into this newer open-sandbox style game that a lot of the fun gets left behind. Ethically, the story itself is pretty trite, a gang member returns to where they grew up only to find its changed and have to fight to return it to what it once was (or what the character believes it should be). Almost all the missions are based on killing rival gang members for "respect", money, or different objects or things that can be acquired. The game itself doesnt really seem to deal with whether killing is wrong, but just assumes that for this game and this character it is necessary "on the streets" and to advance in the game. The only choice they don't really give is whether or not to kill someone within the story missions.
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