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marleigh's Suikoden II (PS)
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[December 2, 2003 03:10:02 PM]
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Wow, I've played a ton since last I made an entry. My Castle is doing well. I've got a bath house, barracks, garden, cattle, weapons shop, item shop, inn, restaurant... I'm particularly fond of the restaurant. The Iron Chef mechanic is amusing. Not that I have any idea how to affect it. The announcer's comments sounds like they give clues as to what the judges like, but I don't see that reflected in the scores. Also, are you supposed to do anything when the gages go up and down? The FAQ I was reading says yes, though I don't remember the game instructing me to do anything, and it's usually good about things like that. Anyway, I'm enjoying collecting seeds, spices, and livestock to my chef has lots of ingredients. Fishing is also fun, but I can't seem to catch a salmon for the life of me. So very sad.
Oh, my other big acquisition was Vicki, the teleporter. I was getting quite sick of walking everywhere. At least now I only need to walk in one direction. I hope there will be a widget that lets you teleport home some day. Then the world will be mine! Or something.
Blondie keeps getting more and more evil by the day. He just committed regicide after marrying the princess, which makes him the ueberbadyguy's brother-in-law. I think it's going to turn out to be one of those things where he's going to conquor the world and rule it with an iron fist to prevent suffering, or something like that. I keep waiting for him to kill the ueberbadguy.
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[October 18, 2003 01:50:25 AM]
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I'm up to about 17 hours of game play now, I think. I'm enjoying it a great deal. It was sort of dungeon-crawly at the beginning, but it got over that. My blond buddy finally got around to betraying me, like he was clearly going to. I was surprised he did so by killing this lady resistance leader, right after she'd shared an intimate drink with our favorite unpolished fighter guy, Victor. Poor Victor. Sucks to be him. And me, really. I really liked that combo move I could do in combat whenever blondie was in the party.
We've finally gotten to the meat of the game. I have my castle, which like in Suikoden I, I named "My" (which causes all the characters to call it "My Castle", which I find much funnier than it really is.) I'm wandering around, collecting people, like in the last game. I've finding the collection to be a bit more difficult this time around, though. I find the person, but I can't figure out how to recruit them half the time. I've had to resort to online FAQ's. I am also looking forward to getting a teleporter. Trekking across the landscape is starting to get old.
The money balance in this version seems to be off too. I always have way more money than I need. Though one of the first things I did was equip Nanami with a weapon crystal that lets her beat extra money out of monsters, so perhaps it's just my superior strategy.
This version also suffers from the same problem the last one did, where if you blink while they're telling you about the plot, or accidentally click it away too soon, there's no way to replay that bit of conversation about what you're supposed to do next. I picked the game up again after several weeks of hiatus, and damned if I could remember what I was supposed to do next.
I have recruited the blond fisherman guy with the name which is not entirely unlike Chinese, Yam Ko or something like that. He allows you to play the fishing mini-game, which I really like. Why, I don't know, since it's pretty inane. You catch fish for 100 coins a shot. You tap the X button repeatedly to increase the tension on your line, and stop to decrease the tension. You have to keep the tension within certain boundries (which change, representing the struggling of the fish). If you succeed, you catch something. If it's yummy, you can keep it for cooking (which is a mini-game I haven't found yet, though I have many recipes). If not, Yam Ko will buy it from you. Once you get a bit of practice, you can even make a little money at it. I still haven't managed to get a salmon yet, though. And now I'm on my way to the ambush in Two Rivers, so I can't try again until later.
You know, it's sort of cute how transparant this game is sometimes. The bad guys are bad. The good guys are good. They try to introduce moral conflict, but it's all very simple (as well as scripted), so I never feel personally invested. It's more like an elaborate puppet show.
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[September 22, 2003 11:43:00 PM]
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Test
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marleigh's Suikoden II (PS)
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Current Status: Playing
GameLog started on: Wednesday 20 August, 2003
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