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korbendallas's Command & Conquer: Red Alert 2 (PC)
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[January 26, 2010 06:38:11 PM]
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Just finished playing a second 20 minute session. It took me the entire twenty minutes to complete the invasion of New York City, this second mission was clearly more lengthy and involved than the first. So there is definitely an emergent complexity, i predict that the third mission will require even more time and demand an even more dynamic participation on the part of the gamer. One thing i did not like about the game was how the units you were in charge of did EXACTLY what you told them to, rather than having a semi-autonomous role in the game. For instance if you told a unit to move to another part of the map he would do exactly that irregardless of the fact that he may be under attack by an enemy unit. This results in the unit senselessly forgoing his life, thus wasting the resources and time you spent on him. I have played other RTS games where the units will always return fire when they are under attack, as one would think they would do. The game flowed fairly well, I enjoyed playing it although there was one point where i sort of felt like quitting and moving on to something else. At the end of the game you had to capture an enemy building right next to the World Trade Center(this is an old game) and establish a "psychic beacon" and then protect it for a few minutes. The beacon was supposed to be used to control the minds of the citizens and soldiers in NYC. When the mission ended you heard a struggling American soldier say "...voices in my head.. can't... stop......" and then pause, then with a sudden sense of clarity proclaim "Victory to the Soviets!" I thought that was cool.
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[January 26, 2010 05:32:02 PM]
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I just finished playing a thirty minutes session of the RTS(Real Time Strategy) game Command and Conquer: Red Alert 2. You have two storyline options, you can either play as the Americans or the Soviets. I chose the Soviets ::evil laugh:: I like the idea of leading a horde of Russian Conscripts on an invasion of the United States. So far I have plame true to life, others fictitious but still somehow true to the Sovietsyed two missions. The first one was rather easy and took me fifteen minutes to complete, it was Normandy type invasion of some beachhead in Virginia. The second mission is proving to be a little more difficult, I think they are trying to ease you into game-play. The second mission is a sea based attack on New York City. Just like any RTS game you have to manage resources, build a base, build and army, defend your base, and destroy the enemy base. You command various different types of Soviet style units to accomplish your mission, so. Like the psychic unit who controls enemy units with his mind or the Telsa soldier who shocks enemies with electricity. One thing unique to this game that I find really great about this game is the amount of effort they put into making the storyline fun and engaging. Before each mission they are debriefing videos where the story unfolds. You are a commander and you have real life actors and sets. They talk to you as if you were an actual commander. They directly and indirectly hand you storyline information and mission details. Some of these actors are fairly well known, and the videos get you really fired up about playing the game. You feel like you are really part of the story's unfolding. The gameplay is mediocre but it is almost worth playing just to see the story unfold. Also I really like the main theme song Hell March 2. I would put that on my IPod.
This entry has been edited 2 times. It was last edited on Jan 26th, 2010 at 17:55:17.
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korbendallas's Command & Conquer: Red Alert 2 (PC)
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Current Status: Playing
GameLog started on: Tuesday 26 January, 2010
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