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kevin52408's Warzone 2100 (PC)
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[January 28, 2010 07:37:05 PM]
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Warzone 2100 also has a multiplayer system. The user has the option of filling opposing spots with either other humans or computers. The multiplayer games really bring about a completely different game. This is due in part to the persistent base that you have in the campaign. In the campaign you mainly just have to worry about keeping your defenses and units up with the latest technologies. But the pace is much faster in multiplayer games. This is for multiple reasons. One is that you have to build a base from scratch. Another is the technologies aren’t slowing being given to you; instead you have full access to the entire technology tree. Of course it is a hierarchical structure so you must research the earlier technologies to have access to the later ones. But due to the significantly faster pace that technology is acquired the game speed is greatly increased. There is also typically a rush to acquire as many of the limited oil sources as possible, the players must build an oil derrick on top of an oil source to receive a slow steady income.
There are two popular playing styles when playing multiplayer: rush and turtle. Many times the host for a multiplayer game will put rush or turtle in the title to attract that style of player. A rush game is just that a rush. The players spend virtually no time building up their bases and spend their time from the very start rushing to attack the enemy. Due to the fact that units and buildings are so weak before any technologies are researched it doesn’t take a very large force to do enough damage. Typically the idea behind a rush attack isn’t to annihilate the enemy is a single attack. But to have several small attacks that cause the other player to have to spend their limited resources to replace what they have lost. One perfectly timed attack can set back a player so much that they will not be able to recover enough before the next attack. The other style is called turtle. It was originally a term used to make fun of people who played the game so slowly. But eventually the people that played that way took up the term to describe themselves and started putting it in the title of the games they played. It was not uncommon to see in a title “Turtle: 1hr”. That meant there was a one hour build time, meaning it was against the rules to attack any opposing player until the game had been going for one hour. That time was supposed to be spent researching, building up the bases, defenses, and amassing armies. Something else that was common, and often comical, was a rush style player would join a turtle game agreeing to the build time limit and then rushing the opposing player. This would usually result in some very colorful conversations.
Although the only change from the campaign mode to multiplayer was the releasing of technology it resulted in very different playing styles. The single player campaign did do a good job of preparing the player for multiplayer by introducing them to majority of the technology tree and attempting to teach the player some of the strengths and weaknesses of different types of units.
This entry has been edited 1 time. It was last edited on Jan 28th, 2010 at 19:37:45.
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[January 27, 2010 09:02:55 PM]
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Warzone 2100 is a real-time strategy game that was released in 1999 and developed by Pumpkin Studios. It takes place after the majority of the human race has been eradicated by nuclear war. The user plays the role of a commander of a group that call themselves "The Project". Initially the player must defend themself and mount assaults against a poorly armed militia that called scavengers. Early on in the game it becomes apparent that the scavengers are being supplied more advanced weaponry by an unknown force. Later in the game it is discovered that that unknown force is being supplied by another unknown force. This process happens 4 times in the game. The final organization is called Nexus which is actually led by one of the people responsible for the nuclear war that almost eradicated the human race.
Many single player rts campaigns get very repetitive. At the start of the board you build a base and gather enough resources to build a large enough army to wipe out the enemy. At the start of the next board you do the same thing, and so on. One of the things that is different about Warzone 2100 is that you have a persistent home base. From the very start of the first board you start building the base that you will have throughout the rest of that particular campaign, the complete single player campaign is actually divided into 3 campaigns. There are some missions where you must send some of your troops off into an explored territory in a transport ship and then at the end of the mission fly them back to your home base. On other boards the enemy will build bases or send troops into your home territory. Typically you will do 2-3 of one style then do 2-3 of the other style. This changes thing up enough so that things don't seem repetitive, but it doesn't changed too often that the flow is slowed. One major thing that helps the flow of the game is persistent home base, it allows for quicker transition from board to board.
One thing that needs some work is unit path finding. If you select a group of troops and send them to the opposite side of the map, invariably one of them will get stuck on a wall or go down a path that is a dead end. Also if you have two units that are facing directly towards each and tell both of them to move forward they will run into each other and will not move. Usually in either case if you tell the unit to go to its destination again it will find the correct path.
To keep things fresh as the campaign progresses the player will collect pre-war "artifacts" that they must then research, this often times then leads to new discoveries. The technology is slowly released to the player, but fast enough that user must make decisions whether it is better to keep their current units or recycle some units to build stronger or different styles of units. The user also has the option to customize the units that they build. There are 4 types of tracks (wheeled, half-track, track, and hover), 12 types of armor (small, medium, and large for each of the 4 playable factions), and 19 types of weapons (each of which have several subtypes) that can be discovered through research throughout the campaign. The user can enter a design mode where they design the units they wish to able to build in their factories.
The single player campaign is very enjoyable and keeps the player drawn into the game world. The path finding could use some work, but the good points of the game far out way the bad. The flow of the game and the ever expanding technology really makes the user want to continue playing.
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kevin52408's Warzone 2100 (PC)
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Current Status: Finished playing
GameLog started on: Wednesday 27 January, 2010
GameLog closed on: Wednesday 3 March, 2010 |
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This is the only GameLog for Warzone 2100. |
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