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Trey's MAG (PS3)
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[January 31, 2010 02:44:31 PM]
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I played MAG for my second session today and my opinion is still the same, however, I have noticed some flaws in the gaming that I believe need to be fixed. MAG claims that if multiple people apply to be a squad leader then the highest level person will get the postion. One flaw that I see is that this principle doesn't always apply. There have been a number of times where a lower ranking person has gotten squad leader over me. There is also an issue to address with members following orders. Squad leaders can send out orders called Fragos. My problem isn't with the Fragos but with players not staying near the frago. A lot of players will go out on there own without letting anyone know where they're at or what they're objective is so it throws the whole planning and cooperation process out of synch. This makes it very hard for leaders to properly plan new strategies for the battle.
In MAG, people communicate using headsets which I believe is an effective way of communication. If things are too noisy for you then you can choose to block certain people or the whole squad. Squad Leaders also have the option of switching to a channel to where they can talk to just their platoon leaders.
There are 4 styles of gameplay in MAG: Suppresion, Sabotage, Acquisition, and Domination. Suppression is a training battle for newcomers. You must play this first as you cannot play the Sabotage and Acquisition until you're level 4 and domination until you're level 8. In Sabotage, you have 64 people on one map, 32 people are attacking and 32 people are defending. The objective is to destroy points A & B to unlock C and destroy it. In Acquisition, there are 128 people on one map so 64 per side. The objective in Acquisition is to steal two prototype vehicles from the other team and bring them back to your base. Domination is where there are 256 players on 1 map so 128 players on both sides. The objective in domination is to capture the cooling and burnoff towers which will then allow access to pumps inside the enemies main base and you must destroy those within the time limit to win. As you can see, MAG offers a variety of gameplay with new and interesting strategies that go with each side of every map.
All in all, I believe MAG to be a great game and will be one that I will be playing for a long time. The objectives may stay the same but the people you meet and the people you fight offer different challenges every time. The maps won't seem repetitive as different leaders dish out different strategies.
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[January 31, 2010 10:44:42 AM]
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MAG is an FPS that finally accomplishes what I believe a FPS should accomplish. What I mean by this is that you finally feel as if you are apart of something bigger. In most FPS's you usually feel as if you are by yourself and you really don't need teammates. On the other hand, in MAG, there are 256 people on one map to where it is impossible to accomplish any task without coordination and help from other members and leaders.
The first thing that I noticed as I started to play this game was the way each faction had their own home base(level). Not only that but each level was designed to mirror the personality of that PMC(private military company). One example is SVER. SVER is a guerilla force that doesn't have many weapons to work with and make everything they have from scrap. So when you enter SVER's home base, you see that the terrain is mostly dirt, there is hardly any grass, the shelter around you is made of wood, garbage cans are tipped over, etc. Even their guns have duct tape on them to hold them together. On the other hand, another PMC is Raven. Raven is the PMC that has the best of everything. Therefore their home base is neat and nicely polished. Everything is made up of high tech gear. So by saying all of that, MAG accomplishes making one feel as if they're really apart of one PMC and not a stand alone figure on the battlefield. This is also how MAG gets you involved in the conflict. I play with SVER and I get a kick out of beating Raven because they are supposed to be the best as SVER is supposed to be the worst.
Then there is the matter of drive. MAG has a wonderful experience point system that you gain through killing other players, accomplishing objectives, and simply winning matches. Every level up gives you skill points that you can use to gain new equipment. This equipment can help you as a person or potentially help the whole squad or platoon.
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Trey's MAG (PS3)
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Current Status: Playing
GameLog started on: Sunday 31 January, 2010
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This is the only GameLog for MAG. |
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