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Mindbender's monopoly (Other)
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[March 4, 2010 11:24:04 PM]
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The game I choose to play for non-electronic games was Monopoly ... the Disney version. I got this game while out shopping with my fiance so I thought it would be most fitting to play it with her. We played one game over 2 hours, but took a break in between for sessions. I forgot to break this up so I'll just role it all into one log.
The gameplay follows traditional monopoly, except that the pieces and properties resemble Disney movies and tv shows as opposed to the original. As with any monopoly game, the game play can be quite long, especially with multiple people.
It's hard to talk about the innovative elements of the game since it has been around for so long. At the time that it came out, I'm sure it was as innovative as can be. But after so many changes in it's composure over the years, it's hard to think of it any other way.
The game can keep one interested by the strategy and luck that may end up causing a player currently in last place to pull ahead with the roll of one die. Course after awhile when it becomes obvious who will win the game becomes more tedious until all others are bankrupt.
As far as changing, well some classics just aren't meant to change, and I think that the tried and true version of monopoly is as good as it could get. Thankfully the most frustrating part (the length) can be taken care of by the shorter version of the game where you basically Devi up the properties at the becoming, making the game leap forward if you will.
I see this game relating to games of status and properties, much like SimCity where you have to expand and strengthen your weaknesses to move on and conquer your enemies.
As the game moves on though, you can see some emerging complexity as you can build cottages and castles that require a different amount of money when landed on by the opposing player. Also there is more complexity as the game moves on and you begin to run out of money you have to make choices what to do, build, buy, move on and leave for someone else weighing the different possibilities and their outcomes that fits best for you.
Since I won, my fiance will tell you that I responded quite childishly and with a large smile on my face, but to be honest I just enjoyed the game and her lovely company. There is some pride though when you know that the cottages you invested in on the equivalent of Park Place and Boardwalk pay off after one fateful role of the die.
There was some great flow with the game since my fiance and I were both very attentive with the game ready to take our turn and respective duties as soon as the time came for them. Since the game is easy to play and get into, it was easy to lose track of time while getting caught up in the game.
It was a very happy go lucky feeling playing the game with my fiance, getting into the luck of the role that was and unfortunately also not my favor. Personally I love to get into games like this because I believe that it adds to the experience and overall enjoyment of the game when you can laugh at others, and your own misfortune. There were no other bystanders around but they probably would have gotten bored after awhile not being directly involved with the game.
This game is already implemented in many ways as far as the computer is related. From PC to Internet, to billion dollar fast food joints, this game is well initiated into the current world of electronics. The gameplay can luckily stay mostly the same. Obviously the role of the dice is a random number generator, and the pieces aren't tangible, but the idea and soul of the game is still there between the players.
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Mindbender's monopoly (Other)
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Current Status: Playing
GameLog started on: Thursday 4 March, 2010
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