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ISMITH4's Grand Theft Auto - San Andreas (PS2)
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[April 19, 2010 10:32:39 AM]
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Despite a long laundry list of obscenities and unspeakable violence, Grand Theft Auto San Andreas is a game with redeemable qualities. San Andreas places a particular emphasis on “family” and being there for them. CJ, Sweet, and Kindle, like any group of siblings, fight all the time, but they truly care for one another and keep each other’s best interest in mind, even when the sibling in question do not quite see it that way. A specific instance is during the mission when CJ looks after Kindle when she goes out with Cesar. Sweet and CJ look after Kindle, despite their major fight, and protect her.
Grand Theft Auto San Andreas values not only the immediate nuclear family, but also those close around you. The theme that ties all the Pine Grove Gang missions together is that of Family. Staying close and defending the people who mean something to you, whether that means your brother and sister or a childhood friend. Therefore, despite the mountains of gratuitous sexual references and violent behavior, Grand Theft Auto San Andreas communicates the message of a deep bond that lie between you and the people around you.
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[April 19, 2010 03:28:07 AM]
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My second session of Grand Theft Auto San Andreas revealed a startling conclusion. That conclusion was that your goal surpasses the importance of everyone else’s well-being. When firearms are introduced to the game, the first mission I embarked on was a “drive-by” mission. There was no support to the drive by in the narrative other than to exact revenge on those who have wronged your family. Due to the chase nature of this mission, the bystander casualties skyrocket. Endless number of civilians are caught in crossfire or are run over during the chase.
The major issue hear is that there are absolutely no repercussions taken against the player for killing innocent people, the mission progresses without any hindrance (unless you commit a felony with a police cruiser present.) Grand Theft Auto communicates the message that the player’s goal surpasses the well-being of everyone else, no exceptions. Due to the fact that there is no compensation for lack of civilian deaths, nor repercussion taken for incurring too many, Grand Theft Auto San Andreas sends the message that “Your ends justify the means, no exceptions.”
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[April 19, 2010 02:26:59 AM]
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First starting Grand Theft Auto San Andreas, the first theme presented is the “Us versus Them” mentality; Primarily, ethnocentrism. When CJ first returns to San Andreas, the police frame CJ in order to use him as their lackey. When this occurs the police arrest CJ, frame him, threaten him, and finally throw him out of the moving police cruiser. The narrative does not offer any redeeming qualities to the police officers. Since we are pit in CJ’s perspective, we immediately empathize with his character and believe that we are better than the police officers.
The second instance is when CJ’s gang and the Baller’s gang are pitted against one another. First, the Ballers attempt to gun down CJ’s gang while they visit his mother’s grave. This communicates the heartlessness of the Ballers. Afterwards, CJ must go on the offensive and tag the Ballers territory. Due to the fact that the Ballers are first shown heartless by trying to gun down CJ and his friends at his mother’s grave and following it up with a mission to reclaim your territory and take theirs, Grand Theft Auto San Andreas promotes the ethnocentric mentality through the circumstances that the defenseless should unite and fight back.
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