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Zinn's The Legend of Zelda Twilight Princess (Wii)
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[January 10, 2007 04:15:49 AM]
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(A little background, I already beat the game before I signed up for GameLog. I'm not going to review it or anything, just provide my thoughts on whatever play session I feel like recounting)
I started out tonight at my last save point before the temple to the final boss, (which was completed up to the final boss). That's kind of how Zelda games have always worked; you can't save after you beat the game, just right up until before you beat it.
Anyway, I set out to find the final hidden skill. Which I will spoil for you here so stop reading if you don't want to hear about it.
I mean it, stop.
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Anyway, it's important that I divulge the skill because it adds a mechanic to the gameplay that I sorely missed from previous Zelda games: The charged spin attack! In Twilight Princess, you shake the nunchuck controller to perform a spin attack, and unlike previous Zelda games where you would just hold a button to charge the attack, there's no intuitive way to do a charged spin. I thought up until this point that Nintendo had omitted the attack as a cop out due to the motion controls, so having it after all was a pleasant surprise.
Furthermore, the method through which you execute the attack is clever and appeals to my sense of nostalgia: you have to have all your hearts. Similar to the sword in Zelda 1 for NES or the Level 2 sword in Zelda: Links Awakening for Game Boy, the attack only works when you're at full health. So by including the charged spin attack, Nintendo really killed two birds with one stone.
Once I got the attack, I just ran around the game world looking for stuff to do. I heard rumors on some gaming forums about a Cave of Ordeals similar to that in Wind Waker, but I didn't know where to find it. I spent a good amount of time exploring before I got distracted by the phone. Which reminds me, I left the Wii on in the other room. Time to save and quit!
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Zinn's The Legend of Zelda Twilight Princess (Wii)
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Current Status: Played occasionally
GameLog started on: Wednesday 10 January, 2007
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