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dkirschner's And Yet It Moves (PC)
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[July 5, 2010 09:32:17 AM]
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I figure I'll knock out one of these games from a month ago. For the record, I tore through about 10 in a month and a half, mostly short ones, to clear out my game library before I go home later this month. Surprisingly, I've nearly done it, just Rogue Galaxy left (and Oblivion, but I'll be playing that for MMObility).
Anyway, And Yet It Moves I got in the Steam Indie Pack for $19.99 with Osmos, Galcon Fusion, World of Goo, and Machinarium. And yet It Moves is a 2-D side (or up, down, and all around) scroller in a world made of paper. You are some guy trying to get somewhere. Make it to the end of each level, point A to point B. This is complicated by obstacles such as trees, 90 degree angles, angry monkeys, etc. Gameplay involves jumping and rotating the world 90 or 180 degrees at a turn. Instead of jumping over objects, you can rotate the world to maneuver yourself around them, usually involving some jumping too, although there is an achievement for finishing a level by ONLY rotating the world! I got the hang of it fairly quickly and the first half of the game was so-so, pretty easy, not too exciting, few new mechanics. Halfway through though, you get bitten by a snake that totally injects you with some LSD or something, because the world gets progressively weirder. Colors like a disco ball, pulsing light, nightmare trees, etc. I loved the game after this point. It got very artistic, like I said especially with all the colors. The sound, which I liked before, but don't really remember now, got even better. The one sound effect I specifically remember is the death sound, which was like a "whoosh" mixed with tearing paper. Anyway, if I need an example of good game sound and music in the future, go back to the last levels of this.
I remember the audio and the visuals were playing off one another. My favorite part of the game was near the end. There are disappearing platforms to jump on. They are different colors, and disappear and reappear in sequence. This sequence was in synch with the music of the level, and when you jump on a platform, it accents notes or effects in the music. It was very fluid and engrossing. Later, these platforms disappear and reappear depending on what angle the world is turned. Flip 90 degrees, some platforms appear, others disappear. Completion required me to toy with which platforms appear at which angles, and gauge my jumps towards invisible platforms, rotate the world, and hope I jumped toward the correct position. It was very cool.
So this was a month and a half ago, and I don't remember some details, but that's the gist of this one. I think it took about 5 or 6 hours to beat, not long, but worth playing.
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dkirschner's And Yet It Moves (PC)
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Current Status: Finished playing
GameLog started on: Monday 17 May, 2010
GameLog closed on: Thursday 20 May, 2010 |
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This is the only GameLog for And Yet It Moves. |
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