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jblincow19's Super Columbine Massacre RPG (PC)
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[August 9, 2010 12:02:47 PM]
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I finally completed the game and it definitely ended differently than I expected it to. I chose the option to commit suicide instead of continuing on rampaging the school and thought that it was over from there but instead I watched a five minute montage of the massacre and what had happened in real life. The pictures of the two killers after they had committed suicide was intense but I thought it was vital in the sense that it stressed how tragic this event really was. I didn't really understand why the creators added in the parts about 9/11 though. I understand that both were tragic events but I really don't think you can compare the two together. Then I had to play as Dylan in hell and attack a bunch of demons and creatures and I think this was made to show how unstable and crazy that the boys were suffering through mentally. They went through a lot of hardships in their lives and ultimately they chose violence as a way to cope with it rather than some other form of reconciliation. The most important aspect of the game though is the dialogue because that is where you really learn why the creators made this game. They describe the boys' situation and although they seem to show a bit of sympathy for them, in the end they really stress that what these boys did was completely wrong and that there could have been other ways to deal with their problems. In that sense I think it is ethical to create a game like this but it must be played by mature enough players. Kids playing this game aren't going to focus on the story or the the dialogue and might take what is going on in the game out of context.
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[August 8, 2010 06:25:30 PM]
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The second time I played the game my objective was to sneak through the halls and into the cafeteria and then plant a bomb underneath one of the school lunch tables but I found it very frustrating and annoying because I kept getting caught by the security cameras a number of times and was forced to start over. I finally planted the bomb and then left the cafeteria. The dialogue between Dylan and Eric about all the guns that they had seems a bit scary to me because high school kids should not have access to weapons of that caliber, or at least as easily as they were able to acquire them. Once the bombs didn't go off like they were supposed to the characters decided just to walk into the school and start shooting people. The graphics were very mediocre and were comparable to those off of SNES but what really got to me was that this entire game was designed after something that happened in real life and every time I shot somebody it just felt very weird and I didn't enjoy it at all. I've played a number of violent games and enjoy just shooting random people to rack up points and body kills but this game I felt myself thinking about every person that I was killing rather than just running and gunning like I normally would in any other game. Just the fact that people would design a game after such a tragic event seems extremely immoral to me and I can guarantee that I will not be playing this game more than the three times that I have to for class.
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