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jp's MotorStorm (PS3)
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[August 19, 2010 05:24:04 PM]
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I'm still surprised by how radically different the experience of playing Motorstorm is when compared to Burnout Paradise. In my mind, they should be pretty close: they're both in the adrenalin-heavy, sweaty hands, over-the-top action driving experiences, no? Drive fast, drive crazy, take risks, be exxxtreme. Add more exes if you like. I guess I was wrong. While Motorstorm definitely has that attitude in its presentation, the soundtrack, the noise, the setting, and more...it didn't quite work for me when actually playing the game.
Whenever I get to a point of major frustration in a game I always wonder what's going on. My knee-jerk reaction is to blame the game, the designer, and everything else. However I've increasingly become a skeptic of myself, wondering whether or not I'm too set in my ways and simply not leaving enough room to learn how to play the game the way the game is meant to be played. Am I just playing it wrong? In the case of Motorstorm, maybe. But I definitely tried to mend my (usual) ways. I tried to not give in to the reckless impulses the game screams at me to take. When I do I invariably end up crashing, falling off the track and, ultimately, losing the race by a lot. I tried to drive more carefully, use the brake judiciously and strategize with respect to when to use the boost. I invariably ended not crashing, but coming in last. Again, by a lot.
The only thing I haven't done is carefully consider and select the vehicle I want to use before the race. The loading times for each new vehicle are simply too long! (2-3 seconds on the short side).
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jp's MotorStorm (PS3)
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Current Status: Stopped playing - Got frustrated
GameLog started on: Wednesday 11 August, 2010
GameLog closed on: Monday 23 August, 2010 |
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This is the only GameLog for MotorStorm. |
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