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Skeeter's Contra (NES)
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[January 11, 2007 07:05:41 PM]
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So I decided to go ahead and try to beat the game a second time, and to my surprise the game was still difficult. Granted I beat it in only 25 min time doesn't mean I had a hard time. Not only did I feel like I was playing the game for the first time again, I also felt like I had a different experience. I had thought the enemies would appear on a set spot, but nope it's all random. That randomness is what made me praise this game even more for not only did I not expect what was coming, I also had to have my wits open. Usually in a game (say Mario) you know when enemies will come and can surely time every exact jump. Not with this game though. The dynamic of the enemies adds that skill that so few have.
I thought though that given all my worshiping of this game I should somehow discuss the negative aspects of this game. Given that it was the 1980's and the capabilities weren't that extensive, I'll disregard comparing this game to something of say Halo 2. So given that, at times it felt like it was the same process over and over, side-scrolling to third person perspective I mean. Also the length of the game bugged me quite a bit. I know it was once an arcade game, but now that it was on home console, it should have at least contained a harder difficulty or more levels at least.
All in all it was a fun experience. I definitely could find myself playing this every once in awhile. Make sure to definitely play with another person because you get to have more fun that way.
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[January 10, 2007 07:07:55 PM]
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This Contra game is fantastic. The fact that they were able to port a great arcade game to the NES is awesome. Given this is my first time playing Contra, I never realized the NES was capable of such things. From the movement to the shooting, everything seems fluid. I'm used to Zelda like movement where you move from square to square so this is a great change
What made Contra so great to me was the ability to play with that second player. Rather than taking turns like Mario, Contra put both characters on screen at the same time and had you both killing enemies. This I assume for the time was a great feat and still is missed sometimes in todays games. For once, a game that forced you to work together instead of competing.
Over the course of the game you could collect different types of weapons that went flying over head. What I liked about the weapons is that they were nicely balanced. I mean every power-up was something you would want. They also weren't variations of the same weapon. They were each separate types and forced you to learn how to use each one to each advantage. What I liked was the time it made you take to learn each weapon. It wasn't to quick nor long and I immediately was able to get back into gameplay. Given you had to shoot it a couple times never bothered me. You could only hold one type of gun at a time though which made choosing the right one for a situation key. This again is something I liked and should be in every game.
Contra I recall was one of the hardest 8-bit games out there. This is because when it came to your lives in Contra, you died in one hit. This never bothered me though cause despite dying multiple times, I always wanted to keep playing and beat it. Wanting to beat a game is something rare of me.
Within the 45-min I was able to beat the game. I'm not sure if that's normal or not but I'll try beating it again and see how much time it takes me then.
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Skeeter's Contra (NES)
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Current Status: Finished playing
GameLog started on: Wednesday 10 January, 2007
GameLog closed on: Thursday 11 January, 2007 |
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This is the only GameLog for Contra. |
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