|
Brad2134's Grand Theft Auto: San Andreas (PC)
|
[October 5, 2010 12:01:29 PM]
|
After failing multiple times at the campaign mode by either being blown up or arrested, I decided to abort the mission. As I wondered the streets of San Andreas aimlessly, I began punching anyone in my way. After a while they would fall to the ground, bleed and money would eventually come out of their pockets. If I was lucky I would also obtain some sort of gun or weapon. The moral issue I had with this scenario is that I was being rewarded for these actions. The more innocent people I murdered, the more money and weapons I would receive. After being tired of punching, I found it much more efficient to run people over rather than to punch them to death. The more people I destroyed the more heavily I would be rewarded. If I destroyed too many characters or one happened to be a police officer, than I would become a police target. Although this game may try to create a consequence for immoral actions by being arrested, it is not truly represented. In my game, I was able to destroy at least a dozen people before any police officers became suspicious. If I happened to go to Jail, my mission would just start over and my hands would be washed clean. If a video game wants to be truly ethical, they need to create a consequence that is permanently damaging and will make a true impact on the player.
add a comment
|
[October 4, 2010 02:35:28 PM]
|
As I begin to get more in depth with this game (San Andreas), I continue to see the outrageous objectives I have to fulfill. After getting a tattoo, haircut and pizza, I continue on my mission of spray painting public property and getting in fights with rival gang members. During my objective however, I managed to steal a few cars, run over a dozen victims and destroy thousands of dollars of public property. Unfortunately I failed the mission because I was arrested and did not have enough money to bribe my way through the corrupt law system. I believe the most unethical part about this game is my inability to choose as a player. I have to gain “street credit” and respect by finishing the mission of illegal activities. If I do not, I simply wonder the streets without any progress. After being arrested the first time, I would have the foresight to see my illegal street path may not be the most efficient route in life. Instead I may try to obtain a job or go to school. Unfortunately the game does not reward you for obeying the law. In order to play the game you have to continue doing illegal acts that force you into an unethical lifestyle.
add a comment
|
[October 2, 2010 08:35:52 PM]
|
I am about 95 percent sure Samuel l Jackson plays the cop in the opening scene of GTA: San Andreas. Why? I guess he may have some real finance issues to sink that low, but that is beside the point. San Andreas’ is a game that trumps all others on moral and ethical grounds. Although it has a bad reputation with the mother’s of America, I believe the game is so “out there” that it doesn’t affect the majority of player’s behavior directly. A 16 year old kid may think it may be fun to play “gangster” in the safety of his own home, but through him in an underdeveloped urban setting and let’s see how he does. I think the biggest moral dilemma with the game really has to do with stereotypes in inner cities. We as a culture are being brainwashed by these stereotypes based off of video games and movies. Of course in this game the cops are corrupt, drive by shooting are common and racial slurs are mandatory in every other sentence. Stereotypes like these are the really the issue at hand. No one is shooting up schools because they saw it on a video game; however, these games may help formulate an opinion. If a kid is unfamiliar with a certain culture or group of people he will label them with what he knows. If his knowledge comes from movies and video games, these stereotypes can be very impactful.
add a comment
|