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GoodMorningPancake's Soul Caliber III (PS2)
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[January 31, 2007 01:26:11 AM]
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"ARG," is essentially how I feel about Soul Calibur at this point. In my last journal I spoke about how too overly accessible, and unchallenging the versus level was, well as soon as I began playing legend mode I found all the frustration I could ever hope for. I’ve played Soul Calibur and soul blade before, in fact I have beaten both with every player and at one point I virtually unlocked every secret level/character in the game. And I could NOT beat Soul Calibur III. Not even once!!! Now it’s been awhile since I had played the previous games. I could understand losing once or twice, while I got a feel for the gameplay again, but I devoted two hours to the game and could not beat it once. Frustration does not even capture the pain and shame I feel at this moment.
My failing found me in my 5th challenge. I lost to one of the characters, not even by that much, so I think "no biggie" I try again. I lose even harder then I did before. Still I'm calm- I’m thinking "wow this is tough-cool!" then I lose again and again and again and again and again and again. And I would swear at this point the guy I’m fighting is at least eight bloody times harder then when I first fought him. But enough is enough. I'm done ranting.
I have a feeling someone changed the difficulty just to mess with me.
Now for the good stuff:
The Soul Calibur single player mode, called tale of souls, is the obligatory story mode. The down fall of this game is its new very narrative story element. Too many cut scenes, and horribly boring text based narratives in between every battle. And though there was an element of role-playing in the same vein as choose your own adventure books, the added effect was made the progression of the story and gameplay even slower then it had to be. The narrative elements and cut scenes effectively distanced the player from the game, making it difficult to become fully engrossed in its threadbare storyline as well and made the games progression painfully slow. Soul Calibur, while drawing from its predecessors, endeavored to tack on additional features, without creating anything original or innovative, and in my mind succeeded only in complicating and cheapening structure of the gameworld and gameplay.
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[January 31, 2007 12:57:40 AM]
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I’ve played games from the soulcalibur/blade series before, so it was not very difficult to reacquaint myself with the basic game play. General graphics were improved and flasher, more intricate specials and combos were introduced. However despite this, I very quickly became bored and even irritated with the versus mode. Playing my housemates I found myself being losing 1 out of 3 rounds just due to their furious button smashing. Also besides the few new characters there was nothing compelling about the vs. mode. Stages were same old same old, and the new characters tended to be way too easy to get a feel for. Essentially there was something almost too accessible about versus mode; there was no challenge, only luck of the button smasher's draw.
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GoodMorningPancake's Soul Caliber III (PS2)
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Current Status: Playing
GameLog started on: Wednesday 10 January, 2007
GameLog closed on: Friday 12 January, 2007 |
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