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MrAus10's Super Columbine Massacre RPG (PC)
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[October 27, 2010 01:08:54 PM]
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Today was the last day of my game log and not much happened. It was the same run around the school shooting everyone in sight and leveling up. I tried to see if there was anything else I could do by looking through the pause menus. I could only equip and use items. Back in the game I went into the gym and cleared it. Then upon exiting I was introduced to a cut scene where it shows Eric being bullied by a bunch of jocks in the locker room. I felt sorry for him almost but then I remembered he was killing everyone in the present, not just jocks. In an encounter in the second floor boy’s bathroom there are a bunch of preps and jocks bullying a kid. Eric and Dylan kill everyone but the kid and let him live. In any other situation they probably would have killed the kid anyways. Eric and Dylan have a seemingly random person they decide to leave alive. Like the girl in the gym. They could have killed her but they wanted her to send a message that it wasn’t some act of divinity that kept her alive it was them that chose not to kill her. Overall I think this game tried to show the reasons behind Eric and Dylan’s rampage and present the massacre as a sort of grim comedy.
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[October 25, 2010 10:55:56 PM]
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Today is day two of my adventures in Super Columbine Massacre RPG. Today I went around the school doing what Eric and Dylan apparently do best, killing people. The more I played the less I started realize that this tragedy actually happened. When I reached the cafeteria and detonated the propane bombs a picture popped up. It was a picture of one of the bombs going off in the real Columbine massacre. It then hit me that this actually happened and a lot of people were shot and killed. The people in the game didn’t have names or any identifying features besides a classification like jock or prep. They don’t mean anything and lend themselves only to gameplay so I happily killed them and leveled up by doing so. Another thing I noticed was the narrative the game was trying to tell. The poem that appeared after clearing the cafeteria seemed to mirror the personalities of Dylan and Eric even though they have nothing to do with it. I also noticed that it is not really stated anywhere in the game that the people that I was shooting at died. All the game says is that they collapsed. The only evidence of their defeat was a bloody body sprite where the battle occurred. I’m not sure if that was a design choice of something that was overlooked. That was pretty much all I got out of today’s session. The cafeteria part was long with a lot of encounters.
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[October 24, 2010 03:56:20 PM]
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Today was my first 30 minute long session with Super Columbine Massacre RPG. The game follows the character Eric from the shootings in 1999. Right from the start of the game there seemed to be a feel of urgency. The game starts the morning of the shootings and Eric must get everything together including packing the bombs and recording a video for police to find after they’ve bombed the school and killed everyone. In Eric’s room I picked up a Doom video game and a Marilyn Manson CD. After that I entered the basement, loaded up some duffle bags with the explosives they were going to use in the cafeteria and watched a cut scene that delves into Eric and Dylan’s past mischief with explosives. I couldn’t help but think that these guys must have been really messed up somehow. I then watched the two record their last video. It was filled with hatred but at the same time they said not to punish those who didn’t do anything wrong, kinda ironic. After that the Eric and Dylan drive to the school where some engaging lyrics from a song appear on the screen. They were very fitting for what was about to occur. Next on the agenda was to plant the bombs in the cafeteria. It was very difficult because I had to dodge people and security cameras in order to get there. It took me a couple of tries but it gave me a sense of how hard it must have been to pull off in real life. After gearing up and waiting for the bombs to explode the real game started I guess. At this point I could approach anyone in the parking lot and kill them. The combat played out like a familiar RPG but in a much more sinister fashion. I could throw a bomb, use a knife, or shoot them. When I got inside the building I was even given the option to taunt. I decided that I would just play the game as it was meant to be played with little regard for the consequences in order to get the full effect. I ended the session after clearing 2 classrooms of people and leveling up several times.
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