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thitpas's Super Columbine Massacre RPG (PC)
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[October 27, 2010 10:23:57 PM]
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My final entry. I'm played a lot of the game now. It's hard to come up with material to write, since the game doesn't go in any new directions. I fought my way through hell. Then the devil congratulated me for my deeds. That seemed a little odd. I don't think that the shooters were looking for the Devil, or anyone's approval. I think the point was just the opposite.
I don't know what else to say. The game wasn't fun to play. The graphics and engine were crap. I guess you could argue that the game either made a social point or was just a cruel exploitation of tragic events. Personally, I don't feel strongly in either direction. Yes, I think it exploited the boys and the events, but I can also see how it makes subtle points about blaming the media and the social environment for what the shooters did.
However, due to the weaknesses in both sides of this argument, as well as the tremendous weaknesses in the game itself, I would have to say that this game may as well go ahead and fade into the history books as a footnote. It has no real gaming value, and is a waste of time.
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[October 26, 2010 11:09:58 PM]
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So today I find myself in hell. I was disappointed to find that the columbine events were over already. I thought since it was in the title that it would drag on some more. Now I am fighting demons and it's starting to feel more like a real rpg. There are a lot of interesting characters in hell, like Bart Simpson and Pikachu.
This part of the game takes on a different issue. It's not that we are playing as real people during an actual event, but we are playing as their dead bodies in the afterlife. I wonder how the families of these boys would feel playing as their dead bodies in hell, and continuing to do bad deeds. It just seems completely disrespectful. I'm not saying that they deserve respect after what they did, but I think there is something to be said for respecting the dead and not mocking the end of their lives. The hell part of the game doesn't seem to have a point outside of the occasional references to the real world and the press conference. So without a strong message, it just becomes a childish game of speculating what kind of experience the shooters would have in hell.
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[October 25, 2010 09:52:32 PM]
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I played through the beginning where you gather your equipment and begin killing your classmates. I understand that this game is very offensive to some people, especially those involved or affected by the actual shooting, but since that isn't my situation, I didn't find it objectionable really. The graphics were so poor that it was hard to find any of the violence unacceptable, especially since the attack animations left a lot to the imagination. the text is really difficult to read, but the parts that were legible gave an interesting backstory as to who the two young men were and why they felt they needed to kill.
I have to say, there was nothing in the game itself that was that bad, considering the kind of violence and content in modern licensed games. However, the subject matter of the game could be very inappropriate to some,and at the very least is cavalier with how it handles the material. I'm sure that If i were the parents of one of those boys, or had any kind of relationship with the victims, I would be outraged that this game was made. I'm surprised that it did get made. You don't see a 9/11 game where you have to aim your plane at a building. I think you would make a lot of enemies that way. It's one thing to make a game about a school shooting, but it's a whole different story if the main characters are the killers, and the goal is to kill as many innocent people as possible. So far, there doesn't seem to be a point or greater meaning behind the game. I will play on.
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