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Ozzy's Grand Theft Auto: San Andreas (PS3)
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[November 3, 2010 08:16:22 PM]
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Getting sick of the missions in the game, I decided to spend 30 minutes just free roaming the game. I picked up my gun, robbed a car, and tried to act like a normal gangster. Along the way I started to think of multiple things. Firstly, what would real gangsters think of this game? Would they call it a mockery of how they live? Being a video game, I can see how Rockstar would make it so that people enjoy playing it, but is what they are playing truly an enjoyable life? No one in the game seems to be actually enjoying his life, and I know for certain that many gangbangers choose to go into that lifestyle because situations require it, not because they think it may be fun. Rockstar may be giving many people the wrong idea about this type of lifestyle, which made me think of all the children and young teens playing this game. Now, I know that videogames do not influence decisions, and I am very against videogame censorship, but GTA gave me a very false and contradictory experience, and it may give many teens and children the wrong idea about gangs and crime. If Rockstar knows this and chooses to do nothing about it, then they are making an unethical decision. Come to think of it, Rockstar would be following an example of ethical egoism by making that unethical decision because they are making money.
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[November 3, 2010 07:30:38 PM]
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For my second journal entry I am going to focus on how the game works and a bit of the ethics of the game. Firstly, the ethical theory that this game mostly points to would probably be ethical egoism. Now, I could argue psychological egoism, because the player really has no choice but to do things for himself in order to proceed, it’s almost built into the character via story and dialogue, but that may be getting a little too far into it. For all purposes I’m going to say ethical egoism, because everything you do must benefit you. You cannot donate to a charity in this game, nor can you help an old lady walk across the street. You can kill that old lady for her money and rob a house, that’s for sure. You can steal a car, giving no second thought to the person who was driving it before hand. It’s possible to go kill gang members in order to up your own respect level. There is not a single thing you can do that represents altruism in the game.
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[November 3, 2010 07:01:59 PM]
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I’ve played San Andreas before. I’ve even beaten the game, yet I’ve never deeply looked into it. My second time around though, many instances stood out in my mind that I never even thought about before. In this entry I would like to talk about the stereotypes that this game presents. Let’s start with the demographics; I did not see one white person living in the ghetto part of San Andreas, yet nearly everyone in the downtown area was white, implying that only the Caucasians had money. Another one is that Loc fellow. He himself is a stereotype of someone fresh getting out of jail and thinking that they’re all tough and insensitive, which is exactly what Loc represented. To me, he actually represented the average rapper. Another stereotype that I didn’t get to while playing but have been through before is the Area 51 stereotype, where there are secret experiments and how you are able to steal a jetpack. That seems to be poking massive fun at the whole government secrecy theme, and I found it to be quite funny. Also the crazy white hippie guy stereotype is present, the one who always smokes pot and has his hair uncombed, and always has conspiracy theories about the government. I actually find it very funny that a single black man from the ghetto has the ability to steal a jetpack from Area 51. Lastly, the radio in this game summarizes everything. A random person could just listen to what songs are playing and not even play the game and know what it’s about. The music is a smaller stereotype within a whole realm of stereotypes, which not all may be false.
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Ozzy's Grand Theft Auto: San Andreas (PS3)
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Current Status: Playing
GameLog started on: Wednesday 3 November, 2010
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