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Defiance's Clue: Discover the Secrets (Other)
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[January 24, 2011 09:08:22 PM]
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Clue: Discover the Secrets: Friday, Jan 21st (Games One and Two)
Clue: Discover the Secrets is a multiplayer board game for 3-6 players competing against each other. The game’s theme is a murder mystery: Players must discover who the murderer of a party host is by examining rooms and accusing other players of being the murderer in that room with a specific weapon. There is a chance that the murderer will kill players if they do not discover who he or she is in time. This game is set in a luxury mansion, and the players are cast as upper-class rich and famous party attendees.
= Players =
Each player is a character represented by a different-colored game piece: Jack Mustard(Yellow), Victor Plum(Purple), Jacob Green, Elanor Peacock(Blue), Kasandra Scarlet(Red), and Diane White. One of the characters (and thus, possibly one of the players) is the murderer.
= The Board =
The mansion board keeps the same layout throughout the game. Players roll a die to see who goes first. The player who goes first then rolls two dice to determine how many spaces he or she can go. The player’s goal is to enter a room, then make a guess at who the killer and weapon are in that room. Upon guessing, the accused and weapon pieces are also moved into that room. After making a guess, the player gets to see a rumor card from another player on the immediate left that disproves one of the killer’s details. If the player to the left does not have a card that can disprove anything, the next player to the left shows a card only to the first player, and so on. Afterwards, the next player rolls two die, and the process is repeated. When a player thinks he or she has the killer and the correct details, that player heads to the pool to make a final guess, then opens the confidential envelope to see if he or she is right. If the guess is right, the player wins the game. If the guess is wrong, the player must sit out the rest of the game. Players can only travel vertically or horizontally, not diagonally. If a player lands on a space with a question mark or rolls a question mark on a die, he or she must pick up an intrigue card.
=Character Cards=
Each character also has a special ability, activated by using a character card. For example, White may teleport to any room that does not have a secret passage once per game. Once that character card is used, it is turned face down and may not be used for the remainder of the game.
=Rumor Cards=
Rumor cards show a room, a weapon, or a character. One of each type is put into a confidential envelope: this envelope holds the real killer, weapon, and location where the host was killed. All players get an equal amount of the rest of the rumor cards, and one remaining rumor card is put face-down underneath the rumor card at the pool to increase players’ chances of getting the killer’s information wrong.
=Intrigue Cards=
Intrigue cards are shuffled, then put face down. Any player that rolls a question mark on a die or lands on a space with a question mark must pick up an intrigue card. A player who was accused of being the killer, for compensation, may also pick up an intrigue card. Most intrigue cards contain beneficial abilities that can be played once during the game, such as “move anywhere,” but the intrigue card stack also includes eight 8th Hour Cards. A player who picks up an 8th Hour Card has been killed by the murderer, and must sit out the rest of the game as well as lay out all of his or her rumor cards for the other players to see.
= Game Play =
First Session: The first session consisted of four players. I chose Plum for my character. The rules took about ten minutes to understand, and questions were asked consistently through the game, such as, “Am I able to accuse a player in a room I am not standing in?”
Near the end of the first round, we had all lost track of much information because we did not realize the game required so much memory work. The killer ended up being Plum with the poison in the dining room.
Second Session: We played the second session right after the first session, adding in one more player for a total of five. Things got more interesting here, as now that everyone had learned the ropes, the game play was much more strategic. Someone stated we would finish the game in twenty minutes, but it ended up taking over an hour to complete. Near the start of the game, I rolled a question mark. I drew the 8th hour card so my character Plum died, so I had to sit out the rest of the game.
Diana was ready to make a guess thirty minutes into the game, but she rolled a question mark, and also drew the 8th hour card. She looked at the cards in the confidential envelope, and lamented that her guess had been correct.
Near the end of this round, players were starting to ask for cards that they had to trick others into thinking that those cards were still possible cards linked to the killer. Players also mentioned cards others had to eliminate those from being called out again. In the end, Derrick won with the guess that the killer was Plum with a knife in the spa.
The game did not mention whether or not ghosts could kill people, so we left it at that and decided the second session was over.
= Overall =
Clue is a fun game that requires at least a spare hour or two to play. The game gains more meaning the second time around when players understand how to manipulate cards and play mind games with other players. I would recommend playing only one session at a time, as the game gets quite lengthy, and interest may dwindle near the end when players start being eliminated from the game.
This entry has been edited 3 times. It was last edited on Jan 24th, 2011 at 21:15:27.
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Defiance's Clue: Discover the Secrets (Other)
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Current Status: Finished playing
GameLog started on: Friday 21 January, 2011
GameLog closed on: Monday 24 January, 2011 |
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