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cm628's Magic the Gathering (Other)
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[January 25, 2011 05:00:51 PM]
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--Magic the Gathering—
Note: This log is for standard Magic the Gathering play, it will not cover the various other game types.
Style: Card Game
Players: 2
Objective: Reduce the opponent’s life to 0.
Materials: Die of different sizes (d20 normally), Magic the Gathering cards
--Terms--
Land cards: Lands are used to get mana which is used to cast spells.
Permanent Card: Stays on the battlefield until destroyed or is used up.
Spell cards: Spells are played with mana and are used to kill the opponent. There are different types of spells including: enchantments, artifacts, sorceries, instants, and creatures.
Sorceries: Can only be played during their owner’s first or second main phase; once played they go to the graveyard.
Instants: Identical to sorceries but can be played at anytime during the match.
Enchantments: Permanent cards that do various abilities.
Artifact: Permanent card that can be lands, creatures, and various other types.
Creature: Permanent card that may attack or defend opponent.
Deck: A deck consists of various Magic the Gathering cards and lands.
Stack: The stack is used to keep track of various abilities. These abilities are put onto the stack, from the bottom up, and then resolved from the top down.
Battlefield: The battlefield is the area in which the players play.
Graveyard: Contains cards that have already been played or destroyed.
--Game Rules--
The deck must contain at least 60 cards and must not have more than four of any like card in it (excluding basic lands).
The deck must also contain cards that are in the standard block. The block is set by Wizard’s of the Coast and it constantly changing.
The players must start the game with 20 lives.
--Goal--
To both get the opponent’s lives to 0 and get rid of any abilities that prevent the opponent from dyeing or get the opponent to quit the game (concede).
The winner is the best out of three matches.
--Game Play--
Set up: Each player shuffles their deck and the opponent cuts it. They are placed face down on their owner’s side of the battlefield. Each player starts with 20 lives. The starting player is randomly selected.
--Game Flow--
There are seven phases that each player must go through on their turn.
They are in the following order:
Untap: The player untaps all their cards on the battlefield, unless there is an ability that prevents them from doing so.
Upkeep: The player must follow any upkeep costs/abilities of the cards in play.
Draw: The player draws one card from the top of their library.
First Main Phase: The player may play one land and cast any number of spells that they have as long as they have enough mana to do so.
Combat Phase: The player may attack with any creature that has been played the turn before unless it has haste. The defending player can react by defending with their own creatures and/or play any instant spells they may have.
Second Main Phase: The second main phase is very close to the first main phase, the only difference is that they player may not play another land.
End-of-Turn: The player declares that their turn is done. Any temporary or end-of-turn abilities resolve.
The turn is then switched to the opponent.
--Overall--
Magic the Gathering is an extremely complex game that takes years of practice to become good at. It can be very fun and very competitive. The game is constantly changing as new sets of cards are released. Magic is a very fun game to play both casually and competitively.
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cm628's Magic the Gathering (Other)
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Current Status: Playing
GameLog started on: Thursday 1 January, 2004
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